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Connect4.py
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class Player:
def __init__(self, name):
self.name = name
def get_input(self):
row = int(input("Enter row:"))
return row
class Board:
def __init__(self):
self.matrix = [[0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0]]
self.matrix_row_first_available = [5, 5, 5, 5, 5, 5, 5]
def set(self, player_key, row):
if self.matrix_row_first_available[row] == -1:
return False
self.matrix[self.matrix_row_first_available[row]][row] = player_key
self.matrix_row_first_available[row] -= 1
return True
def is_full(self):
for i in self.matrix_row_first_available:
if i != -1:
return False
return True
def is_same(self, values):
if values[0] == 0 or values[1] == 0 or values[2] == 0 or values[3] == 0:
return False
if values[0] == values[1] == values[2] == values[3]:
return True
return False
def is_game_over(self):
for i in range(0, 5):
for j in range(0,4):
if self.is_same(self.matrix[i][j : j + 4]):
return self.matrix[i][j]
for j in range(0, 6):
for i in range(0,3):
temp = [self.matrix[i][j], self.matrix[i+1][j], self.matrix[i+2][j], self.matrix[i+3][j]]
if self.is_same(temp):
return self.matrix[i][j]
if self.is_same([self.matrix[2][0], self.matrix[3][1], self.matrix[4][2], self.matrix[5][3]]):
return self.matrix[2][0]
if self.is_same([self.matrix[2][6], self.matrix[3][5], self.matrix[4][4], self.matrix[5][3]]):
return self.matrix[2][6]
if self.is_same([self.matrix[0][3], self.matrix[1][2], self.matrix[2][1], self.matrix[3][0]]):
return self.matrix[0][3]
if self.is_same([self.matrix[0][3], self.matrix[1][4], self.matrix[2][5], self.matrix[3][6]]):
return self.matrix[0][3]
for i in range(1, 3):
if self.is_same([self.matrix[i][i-1], self.matrix[i+1][i], self.matrix[i+2][i+1], self.matrix[i+3][i+2]]):
return self.matrix[i][i-1]
for i in range(0,3):
if self.is_same([self.matrix[i][i], self.matrix[i+1][i+1], self.matrix[i+2][i+2], self.matrix[i+3][i+3]]):
return self.matrix[i][i]
for i in range(0, 3):
if self.is_same([self.matrix[i][i+1], self.matrix[i+1][i+2], self.matrix[i+2][i+3], self.matrix[i+3][i+4]]):
return self.matrix[i][i+1]
for i in range(0, 2):
if self.is_same([self.matrix[i][i+2], self.matrix[i+1][i+3], self.matrix[i+2][i+4], self.matrix[i+3][i+5]]):
return self.matrix[i][i+2]
for i in range(1, 3):
if self.is_same([self.matrix[i][7-i], self.matrix[i+1][7-i-1], self.matrix[i+2][7-i-2], self.matrix[i+3][7-i-3]]):
return self.matrix[i][7-i]
for i in range(0, 3):
if self.is_same([self.matrix[i][6-i], self.matrix[i+1][6-i-1], self.matrix[i+2][6-i-2], self.matrix[i+3][6-i-3]]):
return self.matrix[i][6-i]
for i in range(0, 3):
if self.is_same([self.matrix[i][5-i], self.matrix[i+1][5-i-1], self.matrix[i+2][5-i-2], self.matrix[i+3][5-i-3]]):
return self.matrix[i][5-i]
for i in range(0, 2):
if self.is_same([self.matrix[i][4-i], self.matrix[i+1][4-i-1], self.matrix[i+2][4-i-2], self.matrix[i+3][4-i-3]]):
return self.matrix[i][5-i]
if self.is_full() == True:
return 3
else:
return 0
def draw(self):
print("{} {} {} {} {} {} {}\n{} {} {} {} {} {} {}\n{} {} {} {} {} {} {}\n{} {} {} {} {} {} {}\n{} {} {} {} {} {} {}\n{} {} {} {} {} {} {}\n".format(*[self.matrix[i][j] for i in range(0,6) for j in range(0,7)]))
class Game:
def __init__(self):
self.player1 = Player("PlayerOne")
self.player2 = Player("PlayerTwo")
self.board = Board()
self.game_loop()
def game_loop(self):
result = 0
pindex = 1
while not result:
self.board.draw()
print("Player %d turn: " % pindex)
coord = 0
if pindex == 1:
coord = self.player1.get_input()
else:
coord = self. player2.get_input()
if coord < 0 or coord > 6:
print("Incorrect coordinates")
continue
if not self.board.set(pindex, coord):
print("Invalid choice")
continue
state = self.board.is_game_over()
if state == 1 or state == 2:
print("Player %d wins!" % pindex)
break
elif state == 3:
print("The game ended in draw")
break
pindex = pindex % 2 + 1
game = Game()