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scope.c
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#include <furi.h>
#include <furi_hal.h>
#include <furi_hal_resources.h>
#include <gui/gui.h>
#include <gui/view_dispatcher.h>
#include <gui/scene_manager.h>
#include <gui/modules/variable_item_list.h>
#include <gui/modules/widget.h>
#include <notification/notification_messages.h>
#include "scope_app_i.h"
void assert_failed(uint8_t* file, uint32_t line) {
UNUSED(file);
UNUSED(line);
while(1) {
}
}
static bool scope_app_custom_event_callback(void* context, uint32_t event) {
furi_assert(context);
ScopeApp* app = context;
return scene_manager_handle_custom_event(app->scene_manager, event);
}
static bool scope_app_back_event_callback(void* context) {
furi_assert(context);
ScopeApp* app = context;
return scene_manager_handle_back_event(app->scene_manager);
}
static void scope_app_tick_event_callback(void* context) {
furi_assert(context);
ScopeApp* app = context;
scene_manager_handle_tick_event(app->scene_manager);
}
ScopeApp* scope_app_alloc() {
ScopeApp* app = malloc(sizeof(ScopeApp));
// GUI
app->gui = furi_record_open(RECORD_GUI);
// View Dispatcher
app->view_dispatcher = view_dispatcher_alloc();
app->scene_manager = scene_manager_alloc(&scope_scene_handlers, app);
view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
view_dispatcher_set_custom_event_callback(
app->view_dispatcher, scope_app_custom_event_callback);
view_dispatcher_set_navigation_event_callback(
app->view_dispatcher, scope_app_back_event_callback);
view_dispatcher_set_tick_event_callback(
app->view_dispatcher, scope_app_tick_event_callback, 100);
view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
// Open Notification record
app->notifications = furi_record_open(RECORD_NOTIFICATION);
// Variable Item List
app->variable_item_list = variable_item_list_alloc();
view_dispatcher_add_view(
app->view_dispatcher,
ScopeViewVariableItemList,
variable_item_list_get_view(app->variable_item_list));
// SubMenu
app->submenu = submenu_alloc();
view_dispatcher_add_view(
app->view_dispatcher, ScopeViewSubmenu, submenu_get_view(app->submenu));
// Widget
app->widget = widget_alloc();
view_dispatcher_add_view(app->view_dispatcher, ScopeViewWidget, widget_get_view(app->widget));
app->text_input = text_input_alloc();
view_dispatcher_add_view(
app->view_dispatcher, ScopeViewSave, text_input_get_view(app->text_input));
app->time = 0.001;
app->scale = 1.0f;
app->fft = 256;
app->measurement = m_time;
scene_manager_next_scene(app->scene_manager, ScopeSceneStart);
return app;
}
void scope_app_free(ScopeApp* app) {
furi_assert(app);
// Submenu
view_dispatcher_remove_view(app->view_dispatcher, ScopeViewSubmenu);
submenu_free(app->submenu);
// Variable Item List
view_dispatcher_remove_view(app->view_dispatcher, ScopeViewVariableItemList);
variable_item_list_free(app->variable_item_list);
// Text input
view_dispatcher_remove_view(app->view_dispatcher, ScopeViewWidget);
text_input_free(app->text_input);
// Widget
view_dispatcher_remove_view(app->view_dispatcher, ScopeViewSave);
widget_free(app->widget);
// View dispatcher
view_dispatcher_free(app->view_dispatcher);
scene_manager_free(app->scene_manager);
// Notifications
furi_record_close(RECORD_NOTIFICATION);
app->notifications = NULL;
// Close records
furi_record_close(RECORD_GUI);
free(app);
}
int32_t scope_main(void* p) {
UNUSED(p);
ScopeApp* scope_app = scope_app_alloc();
view_dispatcher_run(scope_app->view_dispatcher);
scope_app_free(scope_app);
return 0;
}