If upgrading from v16.x, you will need to update the following components:
- Characters: Street Urchin, Grifter, Script Kiddie, Black Hat, Hacktivist, Tunneler
- Update the entire scenario guide - small tweaks throughout
Some changes to character default actions:
Reworked Street Urchin et al.
- This whole class gains "CHANGE IN PLANS" and "ALRIGHT, NEW PLAN", which allows you to change planning tokens once per heist
- Street urchin can't hesitate anymore - now REPORTs, as with Mastermind
- Grifter doesn't Study anymore - DEDUCEs
- Mastermind loses INSPIRE, gains ALRIGH, NEW PLAN which is like one-time inspire as well as a CHANGE IN PLAN.
- Mastermind can now Walk and Run, because run-only stinks.
Reworked Script Kiddie et al.
- Gains new Once-per-heist: AOE reveal on a known camera.
- Hacktivist rw gets STRIDE in addition to the RUN option
Reworked Tunneler
- Moved Tunneler to a Fixer
- Invented a new Lookout class: sentinel
- Guard Dogs are added properly to Act 2 Chapter 4
- New map! Act 3 Chapter 3 "Calling the Shots"
- Added timeline keys on each cover page
- Some new events and tweaks to old events
- Various tweakings of writing, of course.
- Bugfix in the build. v16.0 build failed.
- Players can no longer pass.
- Events are dealt after each round so that the game always advances each round.
- Lots of overall revisions and clarity of the rules, particularly with respect to Noise and Events.
none
- Skills re-balanced to lower the number of no-noise actions, particularly fewer Study actions.
- Events, to account for the new rule, generally output fewer Alerts.
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Skill cards
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Event cards
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Rules
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NPC cards
- Haven't finished porting the new (slightly more forgiving) noise tracker from Maker to base. Use that one if you can.
- The iconography on the Events is currently wrong in many places. Go with the text.
- Some cards are rendered differently on Travis (yay font rendering inconsistencies!) and got ellipsized.
- Started keeping a changelog