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Sorry if this is a bit too similar to the Unreal Gold thread, but Deus Ex has its own view model issues when playing in widescreen.
For example, the GEP gun looks like this:
Is there any chance you could look into this? There have been other attempts to mitigate this, at the cost of distorting the weapon position.
The text was updated successfully, but these errors were encountered:
If someone wants to take a look at this, I suspect it is the same root cause - a strange calculation added to Inventory.CalcDrawOffset() some time after the initial Unreal code. This is how UT's WSFix "undoes" this: https://github.com/alexstrout/foxWSFix-UT99/blob/master/Classes/foxUTConsole.uc#L129-L132
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Sorry if this is a bit too similar to the Unreal Gold thread, but Deus Ex has its own view model issues when playing in widescreen.
For example, the GEP gun looks like this:
Is there any chance you could look into this? There have been other attempts to mitigate this, at the cost of distorting the weapon position.
The text was updated successfully, but these errors were encountered: