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Suggestion: WS Fix for Deus Ex GOTY? #7

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OpenRift412 opened this issue Mar 9, 2023 · 1 comment
Open

Suggestion: WS Fix for Deus Ex GOTY? #7

OpenRift412 opened this issue Mar 9, 2023 · 1 comment
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enhancement New feature or request

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@OpenRift412
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Sorry if this is a bit too similar to the Unreal Gold thread, but Deus Ex has its own view model issues when playing in widescreen.

For example, the GEP gun looks like this:
image

Is there any chance you could look into this? There have been other attempts to mitigate this, at the cost of distorting the weapon position.

@alexstrout alexstrout added the enhancement New feature or request label Mar 18, 2023
@alexstrout
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If someone wants to take a look at this, I suspect it is the same root cause - a strange calculation added to Inventory.CalcDrawOffset() some time after the initial Unreal code. This is how UT's WSFix "undoes" this: https://github.com/alexstrout/foxWSFix-UT99/blob/master/Classes/foxUTConsole.uc#L129-L132

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