All notable changes to the egui-wgpu
integration will be noted in this file.
- Renamed
RenderPass
toRenderer
. - Renamed
RenderPass::execute
toRenderPass::render
. - Renamed
RenderPass::execute_with_renderpass
toRenderer::render
(replacing existingRenderer::render
) - Reexported
Renderer
. Renderer
no longer handles pass creation and depth buffer creation (#2136)PrepareCallback
now passeswgpu::CommandEncoder
(#2136)PrepareCallback
can now returnswgpu::CommandBuffer
that are bundled into a singlewgpu::Queue::submit
call (#2230)- Only a single vertex & index buffer is now created and resized when necessary (previously, vertex/index buffers were allocated for every mesh) (#2148).
Renderer::update_texture
no longer creates a newwgpu::Sampler
with every new texture (#2198)Painter
's instance/device/adapter/surface creation is now configurable viaWgpuConfiguration
(#2207)
- Enables deferred render + surface state initialization for Android (#1634).
- Make
RenderPass
Send
andSync
(#1883).
First published version since moving the code into the egui
repository from https://github.com/LU15W1R7H/eww.