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chore(*): add few more 16pix sprite lut table
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pvsneslib/source/sprites.asm

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@@ -832,6 +832,10 @@ lkup16oamS: ; lookup table for 16x16 sprites in VRAM (64 sprites max $0000->$10
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.word $0800,$0840,$0880,$08c0,$0900,$0940,$0980,$09c0,$0c00,$0c40,$0c80,$0cc0,$0d00,$0d40,$0d80,$0dc0
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.word $1000,$1040,$1080,$10c0,$1100,$1140,$1180,$11c0,$1400,$1440,$1480,$14c0,$1500,$1540,$1580,$15c0
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.word $1800,$1840,$1880,$18c0,$1900,$1940,$1980,$19c0,$1c00,$1c40,$1c80,$1cc0,$1d00,$1d40,$1d80,$1dc0
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.word $2000,$2040,$2080,$20c0,$2100,$2140,$2180,$21c0,$2400,$2440,$2480,$24c0,$2500,$2540,$2580,$25c0
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.word $2800,$2840,$2880,$28c0,$2900,$2940,$2980,$29c0,$2c00,$2c40,$2c80,$2cc0,$2d00,$2d40,$2d80,$2dc0
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.word $3000,$3040,$3080,$30c0,$3100,$3140,$3180,$31c0,$3400,$3440,$3480,$34c0,$3500,$3540,$3580,$35c0
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.word $3800,$1840,$3880,$38c0,$3900,$3940,$3980,$39c0,$3c00,$3c40,$3c80,$3cc0,$3d00,$3d40,$3d80,$3dc0
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lkup16idT0: ; lookup table for 16x16 sprites ID identification when sprite 16 are big sprites
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.word $0000,$0002,$0004,$0006,$0008,$000A,$000C,$000E,$0020,$0022,$0024,$0026,$0028,$002A,$002C,$002E
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.word $0040,$0042,$0044,$0046,$0048,$004A,$004C,$004E,$0060,$0062,$0064,$0066,$0068,$006A,$006C,$006E

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