Allow mesh rotations in visualization #183
Labels
enhancement
New feature or request
good first issue
Good for newcomers
help wanted
Extra attention is needed
user-facing
Anything that users can interact with
visualization
Code used to visualize the simulation
Feature
Desired Behavior / Functionality
Currently as suggested in #182 , the rotation is applied in the visualizations, this can lead to confusion.
What Needs to Be Done
Plot in rotational reference frame when mesh with rotation is used. Probably can just rotate all the trajectory, actor points with central_body._rotate_point
How Can It Be Tested
Look at it ✌️
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