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Crash when trying to start the game with Huge Random map #21
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Our of curiosity - which GPU was that or was it two different GPUs? In particular, how much video memory is there? |
Radeon RX 590 8Gb |
I get the same behaviour on arch linux Console log:
% lspci | grep -i vga Running the program with --gdb flag didn't work. Doing manual way with gdp worked and yielded the following bt:
|
Environment:
Steps to reproduce:
Actual result:
The game crashes to desktop on both Windows and Linux.
unknown_2023.09.29-22.53.mp4
Linux release build shows the following logs:
Debug build shows
A breakpoint instruction (__debugbreak() statement or a similar call) was executed in GLSMAC.exe.
with call stack pointing to
glsmac/src/graphics/opengl/OpenGL.cpp
Line 469 in 3d6a9fb
Debug logs have the following error:
Expected result:
Game successfully starts with newly generated map
Note: Game only crashes after generating "Huge Planet" map, "Large Planet" and lower don't crash
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