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API uses "bare" exceptions in multiple places #67
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Similar case appears here. Failure from try-finally block is never handled. ue4cli/ue4cli/UE4BuildInterrogator.py Lines 165 to 176 in fed71c1
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This one's a bit different, it's just letting any exceptions propagate up (for better or worse but from another function in the same module) but ensuring that clean-up happens either way. In this case, particularly, someone hitting Control-C into UBT and triggering a |
Hi @adamrehn
Per our conversation with @TBBle under #65, looks like there are several bare exceptions in current API.
This is considered a bad practice and non-Pythonic way of catching exceptions - reference1, reference2
It can potentially suppress unwanted exceptions and hide bugs. Something that we don't really want.
Fixing it right now is a bit risky, especially at this stage of the project. It would require some retesting and probably adding more code for edge cases. However, it would be a good change after all. I can try fixing it.
Let me know what do you think!
Example:
ue4cli/ue4cli/UnrealManagerBase.py
Lines 167 to 178 in fed71c1
For reference, grep shows at least 7 usages of bare exception:
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