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To launch a Client/Server/Game instance, you need to cook content first. Otherwise it will fail to boot (which is expected).
Currently ue4cli does not support a way to explicitly cook content. The alternatives are:
-run=cook
BuildCookRun -CookAll
ue4 package
Would be nice to support it since cooking is pretty important and can fail so user might want to test it few times.
References:
The text was updated successfully, but these errors were encountered:
Partially related to #62 I haven't fully explored the solution for this problem but as mentioned in #62 (comment) it's not worth to fix it right now.
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To launch a Client/Server/Game instance, you need to cook content first. Otherwise it will fail to boot (which is expected).
Currently ue4cli does not support a way to explicitly cook content. The alternatives are:
-run=cook
and few more flagsBuildCookRun -CookAll
(not sure it this gonna work)ue4 package
as it also cooks the content during the processWould be nice to support it since cooking is pretty important and can fail so user might want to test it few times.
References:
The text was updated successfully, but these errors were encountered: