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RCTVideo.m
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RCTVideo.m
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#import "RCTConvert.h"
#import "RCTVideo.h"
#import "RCTBridgeModule.h"
#import "RCTEventDispatcher.h"
#import "UIView+React.h"
static NSString *const statusKeyPath = @"status";
static NSString *const playbackLikelyToKeepUpKeyPath = @"playbackLikelyToKeepUp";
static NSString *const playbackBufferEmptyKeyPath = @"playbackBufferEmpty";
@implementation RCTVideo
{
AVPlayer *_player;
AVPlayerItem *_playerItem;
BOOL _playerItemObserversSet;
BOOL _playerBufferEmpty;
AVPlayerLayer *_playerLayer;
AVPlayerViewController *_playerViewController;
NSURL *_videoURL;
/* Required to publish events */
RCTEventDispatcher *_eventDispatcher;
bool _pendingSeek;
float _pendingSeekTime;
float _lastSeekTime;
/* For sending videoProgress events */
Float64 _progressUpdateInterval;
BOOL _controls;
id _timeObserver;
/* Keep track of any modifiers, need to be applied after each play */
float _volume;
float _rate;
BOOL _muted;
BOOL _paused;
BOOL _repeat;
NSString * _resizeMode;
}
- (instancetype)initWithEventDispatcher:(RCTEventDispatcher *)eventDispatcher
{
if ((self = [super init])) {
_eventDispatcher = eventDispatcher;
_rate = 1.0;
_volume = 1.0;
_resizeMode = @"AVLayerVideoGravityResizeAspectFill";
_pendingSeek = false;
_pendingSeekTime = 0.0f;
_lastSeekTime = 0.0f;
_progressUpdateInterval = 250;
_controls = NO;
_playerBufferEmpty = YES;
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(applicationWillResignActive:)
name:UIApplicationWillResignActiveNotification
object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(applicationWillEnterForeground:)
name:UIApplicationWillEnterForegroundNotification
object:nil];
}
return self;
}
- (AVPlayerViewController*)createPlayerViewController:(AVPlayer*)player withPlayerItem:(AVPlayerItem*)playerItem {
AVPlayerViewController* playerLayer= [[AVPlayerViewController alloc] init];
playerLayer.view.frame = self.bounds;
playerLayer.player = _player;
playerLayer.view.frame = self.bounds;
return playerLayer;
}
/* ---------------------------------------------------------
** Get the duration for a AVPlayerItem.
** ------------------------------------------------------- */
- (CMTime)playerItemDuration
{
AVPlayerItem *playerItem = [_player currentItem];
if (playerItem.status == AVPlayerItemStatusReadyToPlay)
{
return([playerItem duration]);
}
return(kCMTimeInvalid);
}
/* Cancels the previously registered time observer. */
-(void)removePlayerTimeObserver
{
if (_timeObserver)
{
[_player removeTimeObserver:_timeObserver];
_timeObserver = nil;
}
}
#pragma mark - Progress
- (void)dealloc
{
[[NSNotificationCenter defaultCenter] removeObserver:self];
}
#pragma mark - App lifecycle handlers
- (void)applicationWillResignActive:(NSNotification *)notification
{
if (!_paused) {
[_player pause];
[_player setRate:0.0];
}
}
- (void)applicationWillEnterForeground:(NSNotification *)notification
{
[self applyModifiers];
}
#pragma mark - Progress
- (void)sendProgressUpdate
{
AVPlayerItem *video = [_player currentItem];
if (video == nil || video.status != AVPlayerItemStatusReadyToPlay) {
return;
}
CMTime playerDuration = [self playerItemDuration];
if (CMTIME_IS_INVALID(playerDuration)) {
return;
}
CMTime currentTime = _player.currentTime;
const Float64 duration = CMTimeGetSeconds(playerDuration);
const Float64 currentTimeSecs = CMTimeGetSeconds(currentTime);
if( currentTimeSecs >= 0 && currentTimeSecs <= duration) {
[_eventDispatcher sendInputEventWithName:@"onVideoProgress"
body:@{
@"currentTime": [NSNumber numberWithFloat:CMTimeGetSeconds(currentTime)],
@"playableDuration": [self calculatePlayableDuration],
@"atValue": [NSNumber numberWithLongLong:currentTime.value],
@"atTimescale": [NSNumber numberWithInt:currentTime.timescale],
@"target": self.reactTag
}];
}
}
/*!
* Calculates and returns the playable duration of the current player item using its loaded time ranges.
*
* \returns The playable duration of the current player item in seconds.
*/
- (NSNumber *)calculatePlayableDuration
{
AVPlayerItem *video = _player.currentItem;
if (video.status == AVPlayerItemStatusReadyToPlay) {
__block CMTimeRange effectiveTimeRange;
[video.loadedTimeRanges enumerateObjectsUsingBlock:^(id obj, NSUInteger idx, BOOL *stop) {
CMTimeRange timeRange = [obj CMTimeRangeValue];
if (CMTimeRangeContainsTime(timeRange, video.currentTime)) {
effectiveTimeRange = timeRange;
*stop = YES;
}
}];
Float64 playableDuration = CMTimeGetSeconds(CMTimeRangeGetEnd(effectiveTimeRange));
if (playableDuration > 0) {
return [NSNumber numberWithFloat:playableDuration];
}
}
return [NSNumber numberWithInteger:0];
}
- (void)addPlayerItemObservers
{
[_playerItem addObserver:self forKeyPath:statusKeyPath options:0 context:nil];
[_playerItem addObserver:self forKeyPath:playbackBufferEmptyKeyPath options:0 context:nil];
[_playerItem addObserver:self forKeyPath:playbackLikelyToKeepUpKeyPath options:0 context:nil];
_playerItemObserversSet = YES;
}
/* Fixes https://github.com/brentvatne/react-native-video/issues/43
* Crashes caused when trying to remove the observer when there is no
* observer set */
- (void)removePlayerItemObservers
{
if (_playerItemObserversSet) {
[_playerItem removeObserver:self forKeyPath:statusKeyPath];
[_playerItem removeObserver:self forKeyPath:playbackBufferEmptyKeyPath];
[_playerItem removeObserver:self forKeyPath:playbackLikelyToKeepUpKeyPath];
_playerItemObserversSet = NO;
}
}
#pragma mark - Player and source
- (void)setSrc:(NSDictionary *)source
{
[self removePlayerTimeObserver];
[self removePlayerItemObservers];
_playerItem = [self playerItemForSource:source];
[self addPlayerItemObservers];
[_player pause];
[_playerLayer removeFromSuperlayer];
_playerLayer = nil;
[_playerViewController.view removeFromSuperview];
_playerViewController = nil;
_player = [AVPlayer playerWithPlayerItem:_playerItem];
_player.actionAtItemEnd = AVPlayerActionAtItemEndNone;
const Float64 progressUpdateIntervalMS = _progressUpdateInterval / 1000;
// @see endScrubbing in AVPlayerDemoPlaybackViewController.m of https://developer.apple.com/library/ios/samplecode/AVPlayerDemo/Introduction/Intro.html
__weak RCTVideo *weakSelf = self;
_timeObserver = [_player addPeriodicTimeObserverForInterval:CMTimeMakeWithSeconds(progressUpdateIntervalMS, NSEC_PER_SEC)
queue:NULL
usingBlock:^(CMTime time) { [weakSelf sendProgressUpdate]; }
];
[_eventDispatcher sendInputEventWithName:@"onVideoLoadStart"
body:@{@"src": @{
@"uri": [source objectForKey:@"uri"],
@"type": [source objectForKey:@"type"],
@"isNetwork":[NSNumber numberWithBool:(bool)[source objectForKey:@"isNetwork"]]},
@"target": self.reactTag}];
}
- (AVPlayerItem*)playerItemForSource:(NSDictionary *)source
{
bool isNetwork = [RCTConvert BOOL:[source objectForKey:@"isNetwork"]];
bool isAsset = [RCTConvert BOOL:[source objectForKey:@"isAsset"]];
NSString *uri = [source objectForKey:@"uri"];
NSString *type = [source objectForKey:@"type"];
NSURL *url = (isNetwork || isAsset) ?
[NSURL URLWithString:uri] :
[[NSURL alloc] initFileURLWithPath:[[NSBundle mainBundle] pathForResource:uri ofType:type]];
if (isAsset) {
AVURLAsset *asset = [AVURLAsset URLAssetWithURL:url options:nil];
return [AVPlayerItem playerItemWithAsset:asset];
}
return [AVPlayerItem playerItemWithURL:url];
}
- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context
{
if (object == _playerItem) {
if ([keyPath isEqualToString:statusKeyPath]) {
// Handle player item status change.
if (_playerItem.status == AVPlayerItemStatusReadyToPlay) {
float duration = CMTimeGetSeconds(_playerItem.asset.duration);
if (isnan(duration)) {
duration = 0.0;
}
[_eventDispatcher sendInputEventWithName:@"onVideoLoad"
body:@{@"duration": [NSNumber numberWithFloat:duration],
@"currentTime": [NSNumber numberWithFloat:CMTimeGetSeconds(_playerItem.currentTime)],
@"canPlayReverse": [NSNumber numberWithBool:_playerItem.canPlayReverse],
@"canPlayFastForward": [NSNumber numberWithBool:_playerItem.canPlayFastForward],
@"canPlaySlowForward": [NSNumber numberWithBool:_playerItem.canPlaySlowForward],
@"canPlaySlowReverse": [NSNumber numberWithBool:_playerItem.canPlaySlowReverse],
@"canStepBackward": [NSNumber numberWithBool:_playerItem.canStepBackward],
@"canStepForward": [NSNumber numberWithBool:_playerItem.canStepForward],
@"target": self.reactTag}];
[self attachListeners];
[self applyModifiers];
} else if(_playerItem.status == AVPlayerItemStatusFailed) {
[_eventDispatcher sendInputEventWithName:@"onVideoError"
body:@{@"error": @{
@"code": [NSNumber numberWithInteger: _playerItem.error.code],
@"domain": _playerItem.error.domain},
@"target": self.reactTag}];
}
} else if ([keyPath isEqualToString:playbackBufferEmptyKeyPath]) {
_playerBufferEmpty = YES;
} else if ([keyPath isEqualToString:playbackLikelyToKeepUpKeyPath]) {
// Continue playing (or not if paused) after being paused due to hitting an unbuffered zone.
if ((!_controls || _playerBufferEmpty) && _playerItem.playbackLikelyToKeepUp) {
[self setPaused:_paused];
}
_playerBufferEmpty = NO;
}
} else {
[super observeValueForKeyPath:keyPath ofObject:object change:change context:context];
}
}
- (void)attachListeners
{
// listen for end of file
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(playerItemDidReachEnd:)
name:AVPlayerItemDidPlayToEndTimeNotification
object:[_player currentItem]];
}
- (void)playerItemDidReachEnd:(NSNotification *)notification
{
[_eventDispatcher sendInputEventWithName:@"onVideoEnd" body:@{@"target": self.reactTag}];
if (_repeat) {
AVPlayerItem *item = [notification object];
[item seekToTime:kCMTimeZero];
[self applyModifiers];
}
}
#pragma mark - Prop setters
- (void)setResizeMode:(NSString*)mode
{
if( _controls )
{
_playerViewController.videoGravity = mode;
}
else
{
_playerLayer.videoGravity = mode;
}
_resizeMode = mode;
}
- (void)setPaused:(BOOL)paused
{
if (paused) {
[_player pause];
[_player setRate:0.0];
} else {
[_player play];
[_player setRate:_rate];
}
_paused = paused;
}
- (float)getCurrentTime
{
return _playerItem != NULL ? CMTimeGetSeconds(_playerItem.currentTime) : 0;
}
- (void)setCurrentTime:(float)currentTime
{
[self setSeek: currentTime];
}
- (void)setSeek:(float)seekTime
{
int timeScale = 10000;
AVPlayerItem *item = _player.currentItem;
if (item && item.status == AVPlayerItemStatusReadyToPlay) {
// TODO check loadedTimeRanges
CMTime cmSeekTime = CMTimeMakeWithSeconds(seekTime, timeScale);
CMTime current = item.currentTime;
// TODO figure out a good tolerance level
CMTime tolerance = CMTimeMake(1000, timeScale);
if (CMTimeCompare(current, cmSeekTime) != 0) {
[_player seekToTime:cmSeekTime toleranceBefore:tolerance toleranceAfter:tolerance completionHandler:^(BOOL finished) {
[_eventDispatcher sendInputEventWithName:@"onVideoSeek"
body:@{@"currentTime": [NSNumber numberWithFloat:CMTimeGetSeconds(item.currentTime)],
@"seekTime": [NSNumber numberWithFloat:seekTime],
@"target": self.reactTag}];
}];
_pendingSeek = false;
}
} else {
// TODO: See if this makes sense and if so, actually implement it
_pendingSeek = true;
_pendingSeekTime = seekTime;
}
}
- (void)setRate:(float)rate
{
_rate = rate;
[self applyModifiers];
}
- (void)setMuted:(BOOL)muted
{
_muted = muted;
[self applyModifiers];
}
- (void)setVolume:(float)volume
{
_volume = volume;
[self applyModifiers];
}
- (void)applyModifiers
{
if (_muted) {
[_player setVolume:0];
[_player setMuted:YES];
} else {
[_player setVolume:_volume];
[_player setMuted:NO];
}
[self setResizeMode:_resizeMode];
[self setRepeat:_repeat];
[self setPaused:_paused];
[self setControls:_controls];
}
- (void)setRepeat:(BOOL)repeat {
_repeat = repeat;
}
- (void)usePlayerViewController
{
if( _player )
{
_playerViewController = [self createPlayerViewController:_player withPlayerItem:_playerItem];
[self addSubview:_playerViewController.view];
}
}
- (void)usePlayerLayer
{
if( _player )
{
_playerLayer = [AVPlayerLayer playerLayerWithPlayer:_player];
_playerLayer.frame = self.bounds;
_playerLayer.needsDisplayOnBoundsChange = YES;
[self.layer addSublayer:_playerLayer];
self.layer.needsDisplayOnBoundsChange = YES;
}
}
- (void)setControls:(BOOL)controls
{
if( _controls != controls || (!_playerLayer && !_playerViewController) )
{
_controls = controls;
if( _controls )
{
[_playerLayer removeFromSuperlayer];
_playerLayer = nil;
[self usePlayerViewController];
}
else
{
[_playerViewController.view removeFromSuperview];
_playerViewController = nil;
[self usePlayerLayer];
}
}
}
#pragma mark - React View Management
- (void)insertReactSubview:(UIView *)view atIndex:(NSInteger)atIndex
{
// We are early in the game and somebody wants to set a subview.
// That can only be in the context of playerViewController.
if( !_controls && !_playerLayer && !_playerViewController )
{
[self setControls:true];
}
if( _controls )
{
view.frame = self.bounds;
[_playerViewController.contentOverlayView insertSubview:view atIndex:atIndex];
}
else
{
RCTLogError(@"video cannot have any subviews");
}
return;
}
- (void)removeReactSubview:(UIView *)subview
{
if( _controls )
{
[subview removeFromSuperview];
}
else
{
RCTLogError(@"video cannot have any subviews");
}
return;
}
- (void)layoutSubviews
{
[super layoutSubviews];
if( _controls )
{
_playerViewController.view.frame = self.bounds;
// also adjust all subviews of contentOverlayView
for (UIView* subview in _playerViewController.contentOverlayView.subviews) {
subview.frame = self.bounds;
}
}
else
{
[CATransaction begin];
[CATransaction setAnimationDuration:0];
_playerLayer.frame = self.bounds;
[CATransaction commit];
}
}
#pragma mark - Lifecycle
- (void)removeFromSuperview
{
[_player pause];
_player = nil;
[_playerLayer removeFromSuperlayer];
_playerLayer = nil;
[_playerViewController.view removeFromSuperview];
_playerViewController = nil;
[self removePlayerTimeObserver];
[self removePlayerItemObservers];
_eventDispatcher = nil;
[[NSNotificationCenter defaultCenter] removeObserver:self];
[super removeFromSuperview];
}
@end