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structures.py
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#!/usr/bin/env python3
# -*- coding: utf-8 -*-
# Miyamoto! Level Editor - New Super Mario Bros. U Level Editor
# Copyright (C) 2009-2021 Treeki, Tempus, angelsl, JasonP27, Kinnay,
# MalStar1000, RoadrunnerWMC, MrRean, Grop, AboodXD, Gota7, John10v10,
# mrbengtsson
# This file is part of Miyamoto!.
# Miyamoto! is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
# Miyamoto! is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
# You should have received a copy of the GNU General Public License
# along with Miyamoto!. If not, see <http://www.gnu.org/licenses/>.
################################################################
################################################################
from enum import Enum
import globals
class Structures(Enum):
CourseBlock = 'II'
Background = 'Hhhh16sHxx'
Sprite = 'HHHHIIBB2sBxxx'
Options = 'IIHHxBBBBxxBHH'
Entrance = 'HHhhBBBBBBxBHBBBBBx'
Boundings = 'llllHHhhxxxx'
Zone = 'HHHHHHBBBBBBBBBBBBBBxx'
Location = 'HHHHBxxx'
LayerObject = 'HhhHHB'
Path = 'BbHHHxxxx'
PathNode = 'HHffhHBBBx'
LoadedSprite = 'Hxx'
def GetFormat(structId):
assert isinstance(structId, Structures)
endianness = '<' if globals.IsNSMBUDX else '>'
formatStr = structId.value
return endianness + formatStr