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Changing Origin Coordinates: For the released build of simulator, there's no way to change the origin coordinates. If you really want to set your own coordinates, you need to open the project in Unity and edit the OriginInno.asset file. After editing, you can run or build the project to see the changes.
Also it might be more effective to transform the coordinates before they are input into the simulator, rather than altering the scene's origin.
What's Your Goal? What exactly are you trying to achieve by changing these coordinates? Are you looking to simulate a different location or is there another reason?
Note: The Innopolis model in the simulator accurately corresponds to the real city with its actual geographic coordinates.
Regarding Map Creation: Creating a new map is a specialized task that typically requires the skills of a 3D artist and developer. We can provide assistance in creating the model as a paid service.
https://github.com/ZilantRobotics/Simulator3d/blob/main/Assets/ScriptableObjects/MapOrigins/OriginInno.asset
OriginNorthing: 6181870
OriginEasting: 357745
Is that correct?
And if so, I can't find the file in the ZilantSimulator_Data downloaded from
https://github.com/ZilantRobotics/simulator3d/releases
so I'm not sure how to make the modification.
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