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This would allow us to simplify graphs around water surfaces, for example, since we could just set thru points inside the map area that would pick up the datamap attributes, rather than entire new spots.
The text was updated successfully, but these errors were encountered:
If we were able to determine what area a thru point belongs to, potentially we could use that for accurate simulation of moving through multiple areas (especially for AV2's on_entry rules).
This would allow us to simplify graphs around water surfaces, for example, since we could just set thru points inside the
map
area that would pick up the datamap attributes, rather than entire new spots.The text was updated successfully, but these errors were encountered: