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main.lua
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local Game = require('game')
local worldResolutionX = 320
local worldResolutionY = 480
local scaleX = 1
local scaleY = 1
local screenResolutionX = scaleX * worldResolutionX
local screenResolutionY = scaleY * worldResolutionY
MOAISim.openWindow("Concentration", screenResolutionX, screenResolutionY)
local viewport = MOAIViewport.new()
viewport:setSize(screenResolutionX, screenResolutionY)
viewport:setScale(worldResolutionX, worldResolutionY)
--[[local layer = MOAILayer2D.new()
layer:setViewport(viewport)
MOAISim.pushRenderPass(layer)
local logo = MOAIGfxQuad2D.new()
logo:setTexture('assets/logo.png')
logo:setRect(-30, -30, 30, 30)
local base = MOAIProp2D.new()
base:setDeck(logo)
base:setLoc(0, 0)
layer:insertProp(base)--]]
game = Game.new()
game:initialize(viewport)