Ch_19_Generic_Refraction_Simulation
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----------------------------------------------- -- GPU GEMS 2: Generic Refraction Simulation -- ----------------------------------------------- ABOUT THE SOURCE CODE: * Created using Visual studio .Net 2003 * Requires NVIDIA CG 1.2 in order to compile the code * If you find some piece of code interesting for you, feel free of using it in your own projects ABOUT THE DEMOS: * Simple demonstrations of the technique presented in GPU GEMS 2 book, not optimized at all * Both demos require a pixel shaders 2.0 compatible card * W, S, A, D to move the camera. Use mouse to set camera direction SPECIAL THANKS TO: * Márcio Martins for the exporter and model loader used for the demo * Comments, sugestions, bug reports are welcome * You can reach me at [email protected] ----------------------------------------------- -- Tiago Sousa -- -- Last updated: 12/01/2005 -- -----------------------------------------------