Ch_28_Mipmap_Level_Measurement
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This is the sample code which illustrates the GPU Gems II chapter, "Mipmap-Level Measurement". It requires DirectX 9 and Visual Studio 7.1. Compile and run the program. You should see a test object, shaped approximately like a piece of sloping terrain. Use the keyboard to move the eyepoint and/or the object. You can see how the program correctly determines which is the highest visible mipmap level. -Iain Cantlay Copyright Climax Online 2004