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Administrator Guide
This page is intended to collect information for server administrators.
There are many, many mission parameters for Domination. Resources here can help understand how game configurations impact gameplay and server performance.
To see the full list of mission parameters with detailed descriptions see Params.
- Domination automatically balances some of the infantry counts according to the armor setting.
- Be aware of the default AI difficulty and set accordingly.
- Civilians may be enabled. Areas of focus are randomly generated. This has a negative impact on server performance.
- Group counts for each infantry category may be set with a discrete number or with an automated calculation (low / medium / high) based on the terrain and available structures.
enemy groups
The number of enemy groups in the maintarget area is determined by mission parameters as a discrete number or low / medium / high.
enemy types
- occupy infantry - spawn inside buildings, free to move immediately
- ambush infantry - spawn inside buildings, free to move when firedNear is triggered within 69m
- overwatch infantry - spawn inside buildings, never move
- sniper infantry - spawn in high elevation positions in a building or on roof
Domination can persist data with a properly configured database. Setting up a database is optional. Domination will function normally without any external database.
With a connected database the following Domination data will be preserved across server reboots:
- mission parameters
- mission progress
- player scores and ranks
More detailed instructions to configure a database for Domination can be found at Database setup.
Edit the server configuration file server.cfg and set your favorite Domination configurations. This is an alternative to storing the configurations in an external database by putting the values directly into a server text file.
Example:
server.cfg
class Missions
{
class Domination
{
template = "co40_domination_4_54_blufor.altis";
difficulty = "Recruit";
class Params
{
d_with_targetselect_count = 9999; // select more targets!
d_withsandstorm = 1; // I don't like sand. It's all coarse and rough and irritating.
};
};
};