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Administrator Guide
Longtime edited this page Apr 13, 2020
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This page is intended to collect information for server administrators.
There are many, many mission parameters for Domination. Resources here can help understand how game configurations impact gameplay and server performance.
NOTE: This list is ongoing and not yet a complete collection. Some mission parameters may be missing.
- mission type - main targets only - side targets only - both - note having two targets can split the focus of players, sparsely populated servers may want to choose main or side
- enable fatigue - movement makes units tired
- enable sway - unit hand shaking affects accuracy when firing a weapon
- ranked / unranked - ranked will restrict weapons and combat features according to the player score
- check target for enemies - victory condition may include clearing almost all enemies from the target area - a longer fight in each target area when this is enabled
- respawn groups - an enemy group will spawn to recapture HQs - challenging for small servers to hold HQs
- enable fog - note: Domination automatically reduces bot skill and accuracy when fog is present
- view distance - can/cannot be changed by player, 5km default 10km max - players with high-end hardware usually want more than the default setting, longer viewdistance is nice eye candy
- revive allowed - enabled by default, disable for a more hardcore experience
- enemy group settings - see below for more information
There are several types of enemy infantry:
- guard - stationary
- patrol - move along randomly placed waypoints around the target area
- occupy - spawn inside buildings, free to move immediately - (configurable) number of groups
- ambush (configurable) - spawn inside buildings, free to move when firedNear is triggered (if a gun fired within 69m of the unit) - (configurable) number of groups
- overwatch (configurable) - spawn inside buildings, never move - (configurable) number of groups
- snipers - spawn in high elevation positions in a building or on roof - (configurable) number of groups - (configurable) sniper "awareness" - unit is aware of player positions and is scripted to fire at them if line-of-sight is favorable, this will negatively affect server performance