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When a level is first loaded, every character will be breathing at the same time. If cold_breath is true, characters will emit warm particles with each breath, making it very visible that each character's breaths are synchronised.
Ideally, each character's breathing should be given a random offset upon level start/reset.
The text was updated successfully, but these errors were encountered:
When a level is first loaded, every character will be breathing at the same time. If cold_breath is true, characters will emit warm particles with each breath, making it very visible that each character's breaths are synchronised.
Ideally, each character's breathing should be given a random offset upon level start/reset.
The text was updated successfully, but these errors were encountered: