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I see.
VGMStream in other place seems won't put song into memory entirely, just delete currently playing song then could discover it, unlike little file like NSF.
I meant that most files were passed via SDL RWops interface, and to let such files to be properly processed, they need to have the I/O structure where developers can make overlay over SDL_RWops and allow library work with it natively. See example at src/codecs/music_mpg123.c.
So, that means I should develop my own overlay interface at VGMStream itself to make it being normally processed.
Such as brstm, they like special looped wav.
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