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Crash when removing SMBX2 tiles in SMBX1.3 mode #611
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Looks weird, but thanks for a note, that's not supposed to crash when removing any non-registered objects... |
@Wohlstand I'd also like to add that it doesn't crash when removing a single tile from the context menu, only when removing all of them. |
Hello! |
Which component?
Describe the bug
In the world map screen, when selecting the option to "Remove All" on any SMBX2-exclusive tiles while having the configuration loaded from SMBX1.3, the program crashes with a Signal Segmentation Fault
To Reproduce
Steps to reproduce the behavior:
Expected behavior
For the program to correctly remove all tiles of the type specified
Screenshots
If applicable, add screenshots to help explain your problem.
Crash report and log files
Desktop specs (please complete the following information):
Additional context
The world I loaded was originally created using SMBX2, which has more scenery tiles. When I loaded the world file with a SMBX1.3 config, the missing scenery tiles from SMBX2 turn into bugged textures. I was initially trying to remove the SMBX2 tiles, and tried clicking Remove All, and then the program crashed as seen above.
Let me know if there's anything I may be missing here.
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