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[Editor] Better workflow for placing warps #511
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Hm. I'm starting to think 4 might be made redundant by 1 actually. The scenario I had in mind was for placing a pit of instant warps, but with wider warps that is not necessary. And I also forgot you can ctrl ctrlv or middle mouse button a selection of stuff to clone it. The other 3 have a lot more utility for sure I think. I like your idea of being able to switch the direction of a warp point by the context menu. |
The pit of instant warps is the only feature for users who wants make the level to run on legacy engines that don't feature any wide points at all. But, this could be useful if you want to make a long corridor of doors into different rooms. |
Indeed. Hub levels, major dungeons, Lost Woods styled mazes, all benefit from optimizing mass warp point placement. |
Is your feature request related to a problem? Please describe.
Placing a lot of warps is tedious. Here are some suggestions. They have different niches and are all things that would be nice to have, but any of them is a step in the right direction, I think.
Describe the solution you'd like
Additional context
Here are scribbles.
1.
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