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Documentation #49
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You are right in that there is currently no usable documentation for this package as of now. If you are a programmer then the API is pretty well documented with XML-comments with these small examples enough to get you started, but if not, then you are out of luck. |
Ah, thanks for the clarification. Sad that you have more or less shelved this now - there would have probably been some interesting places to go with this, like dynamic GPU mesh decimation. But if you could provide any more documentation that would be very appreciated. |
Absolutely, there are plenty of features that would improve this package. Unfortunately however I don't have the time or interest to maintain it more than fixing bugs (and potentially documentation). Since I am not a user of the package myself it's hard to motivate why I should spend time working on it, and it's also more difficult to be proactive with it. Obviously I'm a supporter of open source, but I'd rather work on something that is better aligned with my interests and expertise. I hope that someone someday can take over maintaining this package, or create another free and open source alternative for everyone out there not looking to pay $100 for their hobby or indie game. But we'll see what happens. I might decide to pick this up again if I get back into game development. I cannot promise any documentation this or next week however. Just a heads up. |
Ah, that is absolutely understandable, hope someone else can be found... |
Hi @Nolram12345 , I just wanted to let you know that I have worked a bit to document the Please have a look if you have the time. I will leave this issue open since there are much more things that can be documented. |
This package, while it seems very capable, has absolutely no documentation from what I have found. I would really like to use it, but I have no idea how. ANY examples or documentation would be needed greatly.
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