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Laser Satellite Strike beams are incorrectly height-offset #4167

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aco4 opened this issue Jan 6, 2025 · 0 comments
Open

Laser Satellite Strike beams are incorrectly height-offset #4167

aco4 opened this issue Jan 6, 2025 · 0 comments
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@aco4
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aco4 commented Jan 6, 2025

Describe the bug
A laser satellite beam striking a tile of height 0 looks fine. The beam touches the ground.

But when striking a tile of height 510 (max), it will be offset so the beam ends at height 1020. The beam is disconnected from the ground.

To Reproduce
Steps to reproduce the behavior:

  1. Use fireWeaponAtLoc("LasSat", x, y, scavengerPlayer); in a mod to strike different parts of a map
  2. See that at higher elevations, the beam is disconnected from the ground

Expected behavior
The beam should always touch the ground, and not be disconnected.

Your System:

  • OS: Windows 11
  • Game version: 4.5.5
@aco4 aco4 added the Bug label Jan 6, 2025
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