Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Soul shards quickly lose their usefulness #1876

Open
usfshihy opened this issue Apr 26, 2021 · 0 comments
Open

Soul shards quickly lose their usefulness #1876

usfshihy opened this issue Apr 26, 2021 · 0 comments
Labels
❕ priority medium Issue or addition is medium priority ❓ suggestion - balance ⚖️ Suggestion for improving balance in the mod ❓ suggestion - feature ⭐ Suggestion for adding a new feature to the mod ❓ suggestion ❓ Suggestion for improvement in the mod

Comments

@usfshihy
Copy link

This is a part of a much larger post I put out earlier. However at the request of a dev, I went out and split it into a set of smaller suggestions.

So I just finished a nearly 40 year playthrough of the Burning Blade clan in Desolace. My goal was to establish something akin to the Old Horde, visibly consorting with demons and ruling with an iron fist, and while I did have a blast exploring the various events and options that you folk have made for this unique playthrough, there were some problems that eventually forced me to stop the run as a whole.

Soul shards quickly lost their usefulness too, I had 6 in my inventory since draining a soul is a convenient way to kill a prisoner without any of the negative reputation modifiers as I was trying to build my fel power anyway. Perhaps a much more advanced function could be added like Summon Higher Demon which would require the use of 5 soul shards in a ritual to summon a far more menacing being. A Dreadlord for example who can act as an upgraded version of the Succubus, boasting a higher intrigue and being far more ruthless. An Eredar warlock who boasts an exceptionally high Learning and so perfect for the role of warlock in your council chamber. Perhaps even a Pit Lord, I mean why not, the pit lord could act as an insane battle commander who cannot be in your council, where his presence of commanding an army could bridge the gap of 500-1000 soldiers, Mannaroth in the War of the ancients killed hundreds with every swing of his glaive. I can already see the unique interactions appearing of a pit lord commanding my army. Considerable balancing would obviously need to be practiced here, making the cooldown time between each ritual 3-5 years and perhaps allowing only 1 Pit Lord to exist in your army at a time, and making a defeat always resulting in the Pit Lord death, as I can't see something as big as that making an escape.

@usfshihy usfshihy added ❕ priority low Issue or addition is low priority ❓ suggestion ❓ Suggestion for improvement in the mod labels Apr 26, 2021
@zumbak04 zumbak04 added ❕ priority medium Issue or addition is medium priority ❓ suggestion - balance ⚖️ Suggestion for improving balance in the mod ❓ suggestion - feature ⭐ Suggestion for adding a new feature to the mod and removed ❕ priority low Issue or addition is low priority labels Apr 26, 2021
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
❕ priority medium Issue or addition is medium priority ❓ suggestion - balance ⚖️ Suggestion for improving balance in the mod ❓ suggestion - feature ⭐ Suggestion for adding a new feature to the mod ❓ suggestion ❓ Suggestion for improvement in the mod
Projects
None yet
Development

No branches or pull requests

2 participants