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21:36:53 < gsand> ok so
21:37:00 < gsand> let me know if this is a good idea
21:37:23 < gsand> a minigame -> everyone starts out in a city map at night
21:37:29 < gsand> tons of zombies
21:37:49 < gsand> as players die, whoever survives the longest wins
21:37:55 < gsand> now
21:38:00 < gsand> for the players that have died
21:38:15 < gsand> when they die, they get the ability to control the zombies
21:38:29 < gsand> the most players they can kill or infect, they get points
21:38:45 < gsand> so at the end of the match, the winner can either be a survivor or someone who died
21:39:14 < gsand> when you think about it, the difficulty gets harder as the game progresses
21:39:27 < gsand> because initially, the zombies would be controlled by the ai
21:39:43 < gsand> then by people telling the zombies which direction to go, and who to attack
21:39:50 < gsand> and which blocks to break
The text was updated successfully, but these errors were encountered:
21:36:53 < gsand> ok so
21:37:00 < gsand> let me know if this is a good idea
21:37:23 < gsand> a minigame -> everyone starts out in a city map at night
21:37:29 < gsand> tons of zombies
21:37:49 < gsand> as players die, whoever survives the longest wins
21:37:55 < gsand> now
21:38:00 < gsand> for the players that have died
21:38:15 < gsand> when they die, they get the ability to control the zombies
21:38:29 < gsand> the most players they can kill or infect, they get points
21:38:45 < gsand> so at the end of the match, the winner can either be a survivor or someone who died
21:39:14 < gsand> when you think about it, the difficulty gets harder as the game progresses
21:39:27 < gsand> because initially, the zombies would be controlled by the ai
21:39:43 < gsand> then by people telling the zombies which direction to go, and who to attack
21:39:50 < gsand> and which blocks to break
The text was updated successfully, but these errors were encountered: