Skip to content

Latest commit

 

History

History
93 lines (60 loc) · 3.86 KB

GETTING_STARTED.md

File metadata and controls

93 lines (60 loc) · 3.86 KB

Getting Started

Downloading Media Files

I'm trying to keep the size of the repository small. All large media files are available as a package and can be downloaded using the follwing link: http://www.intrinsic-engine.com/downloads/media.7z

Please extract the archive using 7z to the app/media directory.

Windows

Windows

Prerequisites

  • Visual Studio 2017
  • CMake >= 3.8.1
  • Qt >= 5.9
  • Vulkan SDK >= 1.0.51.0
  • PhysX 3.4
  • FBX SDK 2015.1

Setup Instructions

  1. Download and install the Qt (open-source) distribution

  2. Create a new environment variable INTR_QTDIR pointing to ...\QtX.X\X.X\msvc2017_64

  3. Download an install the Vulkan SDK

  4. Get access to PhysX SDK 3.4 from NVIDIA: https://developer.nvidia.com/physx-sdk

  5. Follow the instructions from NVIDIA and compile the PhysX libraries for the configurations Release, Profile and Debug

    NOTE: Make sure that PhysX links the Runtime Library dynamically as Intrinsic does (set /MD or /MDd for all PhysX project files)

  6. Download and install the Autodesk FBX SDK 2015.1

  7. Create a new directory called Intrinsic_Dependencies on the same level as the Intrinsic repository folder

  8. Inside, create a new folder dependencies containing two folders physx3.4 and fbx

  9. Copy the static/dynamic libraries as well as the header files of both SDKs to folders named bin (DLLs), lib (LIBs) and include respectively. Since the FBX SDK DLLs are named equally for all configurations, they have to be put into separate folders: bin/release and bin/debug.

    NOTE: Since PhysX 3.4 there is a new set of libraries gathered under the name PxShared. Make sure to copy the DLLs, header files and static libraries to the folders too!

  10. Switch to the scripts_win32 folder in the Intrinsic repository directory

  11. Execute ConfigAndBuildDependenciesVS15.bat to build some of the remaining dependencies automatically

  12. Execute CopyDllsToAppDir_Debug.bat and CopyDllsToAppDir_Release.bat

  13. Execute ConfigVS15 to create a Visual Studio 2017 solution and all project files

  14. If everything went well, you'll find the solution in the newly created build folder

    NOTE: You can also use one of the build scripts: Build_Release.bat, ... to get started

  15. After compiling, execute Intrinsic.exe or IntrinsicEd.exe in the app directory

  16. You're all set - yey!

Linux (tested with Kubuntu 17.04 - x64)

Ubuntu

Restrictions

InstrinsicEd is currently only supported on Windows. Full Linux support is not far off and is certainly planned for the future.

Prerequisites

sudo apt install git cmake clang ninja-build libsdl2-dev

Setup Instructions

  1. Download and install the latest Vulkan SDK

    Add environment variables to your .zshrc or .bashrc:

    # Vulkan SDK  
    export VK_SDK_PATH=.../VulkanSDK/x.x.x.x/x86_64
    
  2. Get access to the latest PhysX SDK

    cd .../PhysX-3.4/Source/compiler/linux64
    make release profile debug
    
  3. Create a new directory called Intrinsic_Dependencies on the same level as the Intrinsic repository folder

  4. Inside, create a new folder dependencies containing another folder physx3.4

  5. Copy the static/dynamic libraries and header files of both SDKs to folders named lib (static and dynamic libraries) and include respectively

    NOTE: Since PhysX 3.4 there is a new set of libraries gathered under the name PxShared. Make sure to copy the header files and static/dynamic libraries to the folders too!

  6. Go to the scripts_linux folder in the Intrinsic repository dir

  7. Execute the following scripts: ConfigAndBuildDependencies, Config_Release, Build, CopyLibsToAppDir and last but not least Run_Release

  8. You're all set - yey!