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Lightning particle effect is broken #3097
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Adding help-wanted: The old lightning effect rendering code is legacy garbage ripped from WRCBE. |
This issue is stale because it has been open for a while with no activity. Remove stale label or comment or this will be closed soon. |
Wasn't this rewritten/changed, and the effect works now? |
It works, but not fully. Some of the size and color params in the api call are ignored still I believe. |
A valid point has been made on the forums:
Why is the mana pool <-> item transfer animation this kind of slow lightning "non-particle"? The kind of wisp particles used for spark transfers (just a bit smaller, and between the surface of the pool and the apparent location of the item) might give a lot better of a feedback to players. The density of such particles could also be an indication of the transfer speed, especially when manatide bellows are involved, or unusual things like items overlapping multiple pools happen. |
Fixed by #4710 |
Version Information
Forge version: 28.1.107
Botania version: r1.11-373
Steps to reproduce:
What I expected to happen: I expected to seed the lightnight like charging animation.
What happened instead: It charged the mana tablet without an animation.
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