-
-
Notifications
You must be signed in to change notification settings - Fork 511
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Gaia traps look odd #4694
Comments
I could have sworn the traps didn't have a square below them on older versions, feel free to disregard that part of the issue then. Would look nicer without though :P |
I guess it serves as a backup way to show where the mines are if you happen to have particles disabled in minecraft |
This is probably a draw-order thing. World transparent/translucent stuff is buffered and drawn all at once at the end of the frame, while RenderTypes without a dedicated BufferBuilder are flushed immediately. The traps are probably drawn before transparent/translucent blocks, so they don't alpha blend properly. The solution is either
|
Mod Loader
Fabric
Minecraft Version
1.20.1
Botania version
1.20.1-444
Modloader version
Fabric Loader 0.15.11, API 0.92.2
Modpack info
No response
The latest.log file
n/a
Issue description
On 1.20.1 (and a few other versions but I haven't really been keeping track) the purple particles spawned by the Gaia (Gaia traps) look kinda weird. The purple squares are visible when they probably shouldn't be. This is without Embeddium/Sodium.
Steps to reproduce
/place template botania:gaia_ritual
Pop a terrasteel/gaia ingot into the beacon
Whack the Gaia once or twice
Observe
Other information
No response
The text was updated successfully, but these errors were encountered: