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OpenGL issues (DEPTH_TEST) in Serious Sam Classic #1
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mittorn
changed the title
Opengl issues in Serious Sam Classic
OpenGL issues (DEPTH_TEST) in Serious Sam Classic
Aug 21, 2018
+1. Depth test is broken for me too. GPU: Intel |
Seems to be recent wine bug (3.x) |
OpenGL mode seems to work correctly on Nvidia. It might be a Mesa bug. |
in console to fix issue |
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Depth test does not work. Seems to be a bug somewhere in wgl/glx translation layer. Check if depth buffer size translated correctly
SeriousEditor has the same issue
In D3D mode game does not draw anything with such errors:
https://github.com/ValveSoftware/wine/blob/proton_3.7/dlls/opengl32/wgl.c
vega 11, amdgpu
glxinfo:
https://pastebin.com/LpjkiwyD
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