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Improving the Setup Experience #54

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1 of 4 tasks
valkyrienyanko opened this issue Sep 11, 2024 · 3 comments
Open
1 of 4 tasks

Improving the Setup Experience #54

valkyrienyanko opened this issue Sep 11, 2024 · 3 comments

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@valkyrienyanko
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valkyrienyanko commented Sep 11, 2024

  • Move "0 Setup" folder outside of genres folder and ensure it gets deleted if "Delete Setup Scene" option is enabled
  • Assuming the setup folder was moved outside of the genres folder. The genres folder only contains well genres, and this means no more hardcoded folder names in setup script.
  • Implement "Sub Genres". Each genre can contain multiple projects. An additional dropdown button should be added to the setup scene.
  • Figure out how to queue the editor to close and re-open once all files are done moving around
@valkyrienyanko valkyrienyanko changed the title Implement sub genres [Setup] Implement sub genres Sep 11, 2024
@valkyrienyanko valkyrienyanko changed the title [Setup] Implement sub genres Implement sub genres Sep 11, 2024
@valkyrienyanko valkyrienyanko self-assigned this Sep 13, 2024
@valkyrienyanko valkyrienyanko changed the title Implement sub genres Improving the Setup Experience Sep 13, 2024
@valkyrienyanko valkyrienyanko removed their assignment Sep 13, 2024
@valkyrienyanko
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valkyrienyanko commented Sep 17, 2024

OS.Execute(OS.GetExecutablePath(), new string[] { "--editor" }, false);

This might work for restarting the Godot editor if its done on SceneTree.TreeExiting. Needs to be tested. I know GdUnit4 plugin did it so I know its possible.

@valkyrienyanko
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Setup now restarts editor when done.

@valkyrienyanko
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Perhaps genres should be added as submodules so end user only chooses what modules they want to download.

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