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weren't halfDir and NoH changed to float recently in the urp lighting functions? still half in: Measured Materials Library/ClearCoat/ShaderLibrary/Lighting.hlsl
The text was updated successfully, but these errors were encountered:
weren't halfDir and NoH changed to float recently in the urp lighting functions? still half in: Measured Materials Library/ClearCoat/ShaderLibrary/Lighting.hlsl
The text was updated successfully, but these errors were encountered: