Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Lighting calculation #1

Open
dkyeck opened this issue Aug 26, 2019 · 0 comments
Open

Lighting calculation #1

dkyeck opened this issue Aug 26, 2019 · 0 comments

Comments

@dkyeck
Copy link

dkyeck commented Aug 26, 2019

weren't halfDir and NoH changed to float recently in the urp lighting functions? still half in: Measured Materials Library/ClearCoat/ShaderLibrary/Lighting.hlsl

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant