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Bug: Saving state during throw animation, training lab #37

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LOsb98 opened this issue May 24, 2024 · 1 comment
Open

Bug: Saving state during throw animation, training lab #37

LOsb98 opened this issue May 24, 2024 · 1 comment

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@LOsb98
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LOsb98 commented May 24, 2024

The bug was encountered in the training lab when practicing throw follow-ups. I would throw the opposing character, then quickly press d-pad right to save the state.

STEPS:

  1. Go into training lab
  2. Pick any two characters
  3. Grab and throw the CPU
  4. Press right to save the state just after throwing the CPU (It's either at a certain point in the animation, or just as damage is being dealt)

When the bug is triggered successfully, the opposing character will either be white, or blinking black. When you regain control of your own character, it will be possible to jump/run into them and get hit by a hitbox on the CPU. Hitting the CPU with an attack removes the blinking/white effect.

UnclePunchBug1.mp4

I tested on multiple stages with different combinations of characters and it didn't seem to matter, the bug could happen regardless. The easiest way to test was doing Marth or Jigglypuff up throw on space animals, then jumping into them to see the hitbox. On Marth it was possible to use forward throw to trigger the CPU hitbox and get hit by it before Marth is actionable.

@LOsb98
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LOsb98 commented May 24, 2024

Didn't show it in the video, but I tested and it was possible with the right timing to trigger the bug on the first throw after entering training lab, so as far as I found there are no prerequisites.

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