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Thumbs and pylon deprecation
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FOR_RELEASE/GameData/UmbraSpaceIndustries/MKS/CHANGELOG.txt

+1-1
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@@ -1,4 +1,4 @@
1-
1.5.0 - TBD
1+
112.0 - 2021.09.19
22
------------------
33
Added stock inventory storage to the Salamander and Scout-II
44
All Ranger parts may now be stored in the stock inventory system.
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FOR_RELEASE/GameData/UmbraSpaceIndustries/MKS/Parts/Pylon/Pylon.cfg

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@PART[PotatoRoid]
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{
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MODULE
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{
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name = ModuleAsteroidResource
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resourceName = Water
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presenceChance = 100
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lowRange = 50
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highRange = 75
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}
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MODULE
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{
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name = ModuleAsteroidResource
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resourceName = MetallicOre
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presenceChance = 80
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lowRange = 50
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highRange = 75
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}
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MODULE
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{
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name = ModuleAsteroidResource
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resourceName = Substrate
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presenceChance = 80
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lowRange = 50
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highRange = 75
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}
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MODULE
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{
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name = ModuleAsteroidResource
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resourceName = Silicates
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presenceChance = 80
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lowRange = 50
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highRange = 75
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}
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MODULE
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{
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name = ModuleAsteroidResource
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resourceName = Hydrates
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presenceChance = 80
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lowRange = 50
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highRange = 75
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}
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MODULE
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{
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name = ModuleAsteroidResource
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resourceName = Minerals
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presenceChance = 25
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lowRange = 1
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highRange = 10
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}
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MODULE
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{
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name = ModuleAsteroidResource
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resourceName = Gypsum
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presenceChance = 25
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lowRange = 1
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highRange = 10
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}
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MODULE
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{
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name = ModuleAsteroidResource
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resourceName = Uraninite
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presenceChance = 25
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lowRange = 50
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highRange = 75
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}
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MODULE
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{
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name = ModuleAsteroidResource
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resourceName = XenonGas
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presenceChance = 80
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lowRange = 1
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highRange = 10
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}
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MODULE
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{
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name = ModuleAsteroidResource
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resourceName = ExoticMinerals
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presenceChance = 80
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lowRange = 1
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highRange = 30
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}
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MODULE
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{
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name = ModuleAsteroidResource
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resourceName = RareMetals
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presenceChance = 80
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lowRange = 1
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highRange = 30
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}
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MODULE
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{
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name = ModuleAsteroidResource
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highRange = 95
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lowRange = 80
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presenceChance = 100
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resourceName = Rock
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}
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}
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//
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// Community Resource Pack
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// Resource:
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//
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//Resource types:
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// 0 = Crustal (Stuff you dig up)
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// 1 = Oceanic (Stuff in the oceans)
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// 2 = Atmospheric (Stuff in the air, varies with pressure)
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// 3 = Interplanetary (Stuff you find between planets)
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//
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//Express all numbers as percentages 0.0-100.0, not 0.0-1.0!
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//
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PLANETARY_RESOURCE
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{
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ResourceName = CarbonDioxide
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ResourceType = 2
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PlanetName = Eve
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Distribution
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{
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PresenceChance = 100
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MinAbundance = 97 // 95 - Relative atmospheric scaling applied
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MaxAbundance = 100 // 97 - Relative atmospheric scaling applied
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Variance = 0
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}
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}
27+
PLANETARY_RESOURCE
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{
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ResourceName = CarbonDioxide
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ResourceType = 2
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PlanetName = Kerbin
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Distribution
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{
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PresenceChance = 100
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MinAbundance = 1 // 1 - Relative atmospheric scaling applied
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MaxAbundance = 2 // 2 - Relative atmospheric scaling applied
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Variance = 0
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}
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}
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PLANETARY_RESOURCE
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{
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ResourceName = CarbonDioxide
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ResourceType = 2
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PlanetName = Duna
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Distribution
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{
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PresenceChance = 100
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MinAbundance = 97 // 95 - Relative atmospheric scaling applied
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MaxAbundance = 100 // 97 - Relative atmospheric scaling applied
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Variance = 0
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}
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}
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PLANETARY_RESOURCE
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{
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ResourceName = CarbonDioxide
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ResourceType = 2
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PlanetName = Laythe
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Distribution
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{
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PresenceChance = 100
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MinAbundance = 5 // 5 - Relative atmospheric scaling applied
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MaxAbundance = 11 // 10 - Relative atmospheric scaling applied
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Variance = 0
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}
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}
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1+
//
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// Community Resource Pack
3+
// Resource:
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//
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//Resource types:
6+
// 0 = Crustal (Stuff you dig up)
7+
// 1 = Oceanic (Stuff in the oceans)
8+
// 2 = Atmospheric (Stuff in the air, varies with pressure)
9+
// 3 = Interplanetary (Stuff you find between planets)
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//
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//Express all numbers as percentages 0.0-100.0, not 0.0-1.0!
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//
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PLANETARY_RESOURCE
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{
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ResourceName = Dirt
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ResourceType = 0
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PlanetName = Jool
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Distribution
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{
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PresenceChance = 0
22+
MinAbundance = 0
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MaxAbundance = 0
24+
Variance = 0
25+
Dispersal = 0
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}
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}
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GLOBAL_RESOURCE
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{
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ResourceName = Dirt
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ResourceType = 0
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Distribution
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{
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PresenceChance = 100
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MinAbundance =20
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MaxAbundance = 50
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Variance = 50
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Dispersal = 3
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}
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}
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1+
//
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// Community Resource Pack
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// Resource:
4+
//
5+
//Resource types:
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// 0 = Crustal (Stuff you dig up)
7+
// 1 = Oceanic (Stuff in the oceans)
8+
// 2 = Atmospheric (Stuff in the air, varies with pressure)
9+
// 3 = Interplanetary (Stuff you find between planets)
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//
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//Express all numbers as percentages 0.0-100.0, not 0.0-1.0!
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//
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PLANETARY_RESOURCE
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{
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ResourceName = ExoticMinerals
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ResourceType = 0
17+
PlanetName = Jool
18+
19+
Distribution
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{
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PresenceChance = 0
22+
MinAbundance = 0
23+
MaxAbundance = 0
24+
Variance = 0
25+
Dispersal = 0
26+
}
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}
28+
29+
GLOBAL_RESOURCE
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{
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ResourceName = ExoticMinerals
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ResourceType = 0
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34+
Distribution
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{
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PresenceChance = 50
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MinAbundance = .001
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MaxAbundance = 10
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Variance = 50
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Dispersal = 10
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}
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}
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@@ -0,0 +1,58 @@
1+
//
2+
// Community Resource Pack
3+
// Resource:
4+
//
5+
//Resource types:
6+
// 0 = Crustal (Stuff you dig up)
7+
// 1 = Oceanic (Stuff in the oceans)
8+
// 2 = Atmospheric (Stuff in the air, varies with pressure)
9+
// 3 = Interplanetary (Stuff you find between planets)
10+
//
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//Express all numbers as percentages 0.0-100.0, not 0.0-1.0!
12+
//
13+
14+
PLANETARY_RESOURCE
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{
16+
ResourceName = Gypsum
17+
ResourceType = 0
18+
PlanetName = Jool
19+
20+
Distribution
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{
22+
PresenceChance = 0
23+
MinAbundance = 0
24+
MaxAbundance = 0
25+
Variance = 0
26+
Dispersal = 0
27+
}
28+
}
29+
30+
GLOBAL_RESOURCE
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{
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ResourceName = Gypsum
33+
ResourceType = 0
34+
35+
Distribution
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{
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PresenceChance = 70
38+
MinAbundance = .001
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MaxAbundance = 10
40+
Variance = 50
41+
Dispersal = 3
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}
43+
}
44+
PLANETARY_RESOURCE
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{
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ResourceName = Gypsum
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ResourceType = 0
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PlanetName = Kerbin
49+
50+
Distribution
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{
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PresenceChance = 100
53+
MinAbundance = .001
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MaxAbundance = 10
55+
Variance = 50
56+
Dispersal = 3
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}
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}

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