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Events on CustomColliders? RigidBody #136

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4 tasks done
JaimeTorrealba opened this issue Oct 7, 2024 · 1 comment
Open
4 tasks done

Events on CustomColliders? RigidBody #136

JaimeTorrealba opened this issue Oct 7, 2024 · 1 comment
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investigation p2-nice-to-have Not breaking anything but nice to have (priority)

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@JaimeTorrealba
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Description

I would like to know what is the expected behavior for events like @click. Check: https://docs.tresjs.org/api/events.html#pointer-events

Suggested solution

We would like to know how to handle this, an investigation is required.

This is not priority
Discuss with the community before implementing any coding

Alternative

Explain in the docs or come with one solution

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No response

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@JaimeTorrealba JaimeTorrealba added the p2-nice-to-have Not breaking anything but nice to have (priority) label Oct 7, 2024
@Neosoulink
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I think it's not only custom colliders but all the physics components (Physics, RigidBody & BaseCollider)

There's no direct vanilla events support for them

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Labels
investigation p2-nice-to-have Not breaking anything but nice to have (priority)
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