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I have never encountered a player that sees a creeper blow up and then they immediately jump in to put their valuable blocks into the hole. Towny does not have a feature that saves blocks from being regenerated over top of. Your players should have common sense. |
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Is there a way to stop the regeneration features of the plugin from replacing blocks, especially valuable ones placed by players after the explosion? I know the chance of this happening during normal gameplay is relatively low, but it could lead to item loss.
Currently, if a player places an ore or a chest inside the crater, it will be deleted and replaced with dirt, stone, or other block of much lesser value.
I have two ideas that could fix the problem.
The first one would be adding chests to block_ignore (line 508) and checking if the block is not one of the valuables (or better if it's air) before regenerating.
The second one - displaying a warning message to a player attempting to fix creeper holes and delaying it for a minute or canceling.
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