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engine/compilers/VisualStudio 2019
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<ClInclude Include =" ..\..\source\game\gameInterface.h" />
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<ClInclude Include =" ..\..\source\game\gameInterface_ScriptBinding.h" />
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<ClInclude Include =" ..\..\source\game\version_ScriptBinding.h" />
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+ <ClInclude Include =" ..\..\source\graphics\FadeToColor.h" />
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<ClInclude Include =" ..\..\source\graphics\gColor.h" />
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<ClInclude Include =" ..\..\source\graphics\gColor_ScriptBinding.h" />
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<ClInclude Include =" ..\..\source\graphics\dgl.h" />
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<ClInclude Include =" ..\..\source\gui\containers\guiFrameSetCtrl_ScriptBinding.h" >
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<Filter >gui\containers</Filter >
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</ClInclude >
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+ <ClInclude Include =" ..\..\source\graphics\FadeToColor.h" >
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+ <Filter >graphics</Filter >
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+ </ClInclude >
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</ItemGroup >
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<ItemGroup >
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<ResourceCompile Include =" Torque 2D.rc" />
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