From a8918a9fce4d10da39475fa88eaafb1027752aec Mon Sep 17 00:00:00 2001 From: Kitbashery <70074784+kitbashery@users.noreply.github.com> Date: Thu, 15 Oct 2020 14:54:10 -0700 Subject: [PATCH] Update README.md --- README.md | 40 +++++++++++++++++++++++++++++++++++++++- 1 file changed, 39 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 3844966..0c95ea0 100644 --- a/README.md +++ b/README.md @@ -1,2 +1,40 @@ # Kitbashery-Improved-Mesh-Combiner -An improved mesh combiner developed for Kitbashery. Combiner welds vertices and packs UVs. +An improved mesh combiner developed for Kitbashery. This contains an alternative implementation of Unity's built-in mesh combiner. +
+ +

License:

+Created by Jorge Reyna Tamez @ https://www.fiverr.com/wkepro +
+Maintained by Kitbashery @ https://www.kitbashery.com +
+ +

Features:

+This project contains an imporved mesh combiner for use in Kitbashery it does the following: + + + + +This does NOT do the following (Kitbashery doesn't need these features): + + + +

Usage:

+
+1) Import the .unitypackage file found under releases. +
+2) Editor implementation can be found under Tools>Kitbashery Combine Meshes> +
+Testing: +Kitbashery contains a modified version of https://github.com/Chaser324/unity-wireframe" (required dependancy) wireframe shader that has been modified to display the wireframe of UVs in worldspace grab it from here: +https://github.com/kitbashery/Kitbashery/blob/Latest-Experimental/Assets/_Kitbashery/Shaders/UVWireframeShaded-Unlit.shader" +
+Note: Unity's default quad will always be a perfect UV square and represent UV bound in worldspace. Also note that all UVs are offset by 0.5f in X and Y direction when visualized.