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remoting.go
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remoting.go
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/*
* MIT License
*
* Copyright (c) 2022-2024 Arsene Tochemey Gandote
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package actors
import (
"context"
"errors"
nethttp "net/http"
"strings"
"time"
"connectrpc.com/connect"
"google.golang.org/protobuf/proto"
"google.golang.org/protobuf/types/known/anypb"
"google.golang.org/protobuf/types/known/durationpb"
"github.com/tochemey/goakt/v2/address"
"github.com/tochemey/goakt/v2/internal/http"
"github.com/tochemey/goakt/v2/internal/internalpb"
"github.com/tochemey/goakt/v2/internal/internalpb/internalpbconnect"
)
// Remoting defines the Remoting APIs
// This requires Remoting is enabled on the connected actor system
type Remoting struct {
client *nethttp.Client
}
// NewRemoting creates an instance Remoting with an insecure connection. To use a secure connection
// one need to call the WithTLS method of the remoting instance to set the certificates of the secure connection
// This requires Remoting is enabled on the connected actor system
// Make sure to call Close to free up resources otherwise you may be leaking socket connections
//
// One can also override the remoting option when calling any of the method for custom one.
func NewRemoting() *Remoting {
r := &Remoting{
client: http.NewClient(),
}
return r
}
// RemoteTell sends a message to an actor remotely without expecting any reply
func (r *Remoting) RemoteTell(ctx context.Context, from, to *address.Address, message proto.Message) error {
marshaled, err := anypb.New(message)
if err != nil {
return ErrInvalidMessage(err)
}
remoteClient := r.Client(to.GetHost(), int(to.GetPort()))
request := &internalpb.RemoteTellRequest{
RemoteMessage: &internalpb.RemoteMessage{
Sender: from.Address,
Receiver: to.Address,
Message: marshaled,
},
}
stream := remoteClient.RemoteTell(ctx)
if err := stream.Send(request); err != nil {
if eof(err) {
if _, err := stream.CloseAndReceive(); err != nil {
return err
}
return nil
}
return err
}
// close the connection
if _, err := stream.CloseAndReceive(); err != nil {
return err
}
return nil
}
// RemoteAsk sends a synchronous message to another actor remotely and expect a response.
func (r *Remoting) RemoteAsk(ctx context.Context, from, to *address.Address, message proto.Message, timeout time.Duration) (response *anypb.Any, err error) {
marshaled, err := anypb.New(message)
if err != nil {
return nil, ErrInvalidMessage(err)
}
remoteClient := r.Client(to.GetHost(), int(to.GetPort()))
request := &internalpb.RemoteAskRequest{
RemoteMessage: &internalpb.RemoteMessage{
Sender: from.Address,
Receiver: to.Address,
Message: marshaled,
},
Timeout: durationpb.New(timeout),
}
stream := remoteClient.RemoteAsk(ctx)
errc := make(chan error, 1)
go func() {
defer close(errc)
for {
resp, err := stream.Receive()
if err != nil {
errc <- err
return
}
response = resp.GetMessage()
}
}()
err = stream.Send(request)
if err != nil {
return nil, err
}
if err := stream.CloseRequest(); err != nil {
return nil, err
}
err = <-errc
if eof(err) {
return response, nil
}
if err != nil {
return nil, err
}
return
}
// RemoteLookup look for an actor address on a remote node.
func (r *Remoting) RemoteLookup(ctx context.Context, host string, port int, name string) (addr *address.Address, err error) {
remoteClient := r.Client(host, port)
request := connect.NewRequest(
&internalpb.RemoteLookupRequest{
Host: host,
Port: int32(port),
Name: name,
},
)
response, err := remoteClient.RemoteLookup(ctx, request)
if err != nil {
code := connect.CodeOf(err)
if code == connect.CodeNotFound {
return nil, nil
}
return nil, err
}
return address.From(response.Msg.GetAddress()), nil
}
// RemoteBatchTell sends bulk asynchronous messages to an actor
func (r *Remoting) RemoteBatchTell(ctx context.Context, from, to *address.Address, messages []proto.Message) error {
var requests []*internalpb.RemoteTellRequest
for _, message := range messages {
packed, err := anypb.New(message)
if err != nil {
return ErrInvalidMessage(err)
}
requests = append(
requests, &internalpb.RemoteTellRequest{
RemoteMessage: &internalpb.RemoteMessage{
Sender: from.Address,
Receiver: to.Address,
Message: packed,
},
},
)
}
remoteClient := r.Client(to.GetHost(), int(to.GetPort()))
stream := remoteClient.RemoteTell(ctx)
for _, request := range requests {
err := stream.Send(request)
if eof(err) {
if _, err := stream.CloseAndReceive(); err != nil {
return err
}
return nil
}
if err != nil {
return err
}
}
// close the connection
if _, err := stream.CloseAndReceive(); err != nil {
return err
}
return nil
}
// RemoteBatchAsk sends bulk messages to an actor with responses expected
func (r *Remoting) RemoteBatchAsk(ctx context.Context, from, to *address.Address, messages []proto.Message, timeout time.Duration) (responses []*anypb.Any, err error) {
var requests []*internalpb.RemoteAskRequest
for _, message := range messages {
packed, err := anypb.New(message)
if err != nil {
return nil, ErrInvalidMessage(err)
}
requests = append(
requests, &internalpb.RemoteAskRequest{
RemoteMessage: &internalpb.RemoteMessage{
Sender: from.Address,
Receiver: to.Address,
Message: packed,
},
Timeout: durationpb.New(timeout),
},
)
}
remoteClient := r.Client(to.GetHost(), int(to.GetPort()))
stream := remoteClient.RemoteAsk(ctx)
errc := make(chan error, 1)
go func() {
defer close(errc)
for {
resp, err := stream.Receive()
if err != nil {
errc <- err
return
}
responses = append(responses, resp.GetMessage())
}
}()
for _, request := range requests {
err := stream.Send(request)
if err != nil {
return nil, err
}
}
if err := stream.CloseRequest(); err != nil {
return nil, err
}
err = <-errc
if eof(err) {
return responses, nil
}
if err != nil {
return nil, err
}
return
}
// RemoteSpawn creates an actor on a remote node. The given actor needs to be registered on the remote node using the Register method of ActorSystem
func (r *Remoting) RemoteSpawn(ctx context.Context, host string, port int, name, actorType string) error {
remoteClient := r.Client(host, port)
request := connect.NewRequest(
&internalpb.RemoteSpawnRequest{
Host: host,
Port: int32(port),
ActorName: name,
ActorType: actorType,
},
)
if _, err := remoteClient.RemoteSpawn(ctx, request); err != nil {
code := connect.CodeOf(err)
if code == connect.CodeFailedPrecondition {
var connectErr *connect.Error
errors.As(err, &connectErr)
e := connectErr.Unwrap()
if strings.Contains(e.Error(), ErrTypeNotRegistered.Error()) {
return ErrTypeNotRegistered
}
}
return err
}
return nil
}
// RemoteReSpawn restarts actor on a remote node.
func (r *Remoting) RemoteReSpawn(ctx context.Context, host string, port int, name string) error {
remoteClient := r.Client(host, port)
request := connect.NewRequest(
&internalpb.RemoteReSpawnRequest{
Host: host,
Port: int32(port),
Name: name,
},
)
if _, err := remoteClient.RemoteReSpawn(ctx, request); err != nil {
code := connect.CodeOf(err)
if code == connect.CodeNotFound {
return nil
}
return err
}
return nil
}
// RemoteStop stops an actor on a remote node.
func (r *Remoting) RemoteStop(ctx context.Context, host string, port int, name string) error {
remoteClient := r.Client(host, port)
request := connect.NewRequest(
&internalpb.RemoteStopRequest{
Host: host,
Port: int32(port),
Name: name,
},
)
if _, err := remoteClient.RemoteStop(ctx, request); err != nil {
code := connect.CodeOf(err)
if code == connect.CodeNotFound {
return nil
}
return err
}
return nil
}
// Close closes the Client connection
func (r *Remoting) Close() {
r.client.CloseIdleConnections()
}
// Client returns a Remoting service client instance
func (r *Remoting) Client(host string, port int) internalpbconnect.RemotingServiceClient {
endpoint := http.URL(host, port)
return internalpbconnect.NewRemotingServiceClient(r.client, endpoint)
}