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[Suggestion] Pl3xMap/Squaremap support? #176

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Specifix5 opened this issue Jun 16, 2024 · 1 comment
Open

[Suggestion] Pl3xMap/Squaremap support? #176

Specifix5 opened this issue Jun 16, 2024 · 1 comment
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enhancement New feature or request

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@Specifix5
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Is your feature request related to a problem? Please describe.
I see that there is native Dynmap support already, but sometimes dynmap isn't always the right option especially for smaller servers with lower end hardwares (Dynmap just hogs too much resources, both performance wise and memory wise), Pl3xmap is a far better plugin for people who only want a simple top-down map view and since Pl3xmap renders a LOT faster and I mean a LOTT fasterr (Pl3xmap renders the same 18k x 9k 1:2000 Earth map I use in minutes while Dynmap took hours and makes a total lag-fest in my vps.

Describe the solution you'd like
Maybe a module like the dynmap module but for Pl3xmap, if that's possible

Describe alternatives you've considered
I tried justifying switching to Dynmap but it really wasn't worth it with the huge performance loss compared to Pl3xmap, I didn't need the orthographic view, cave and surface views Dynmap offers. I use pl3xmap because I just wanted a lightweight map viewer plugin
for my server me and a group of friends play and a map viewer like Pl3xmap/squaremap is REALLY useful for this earth map survival gameplay where you only need the top down map view for navigation

Additional context
Take a look at an already existing Pl3xmap integration for claim plugins here: https://github.com/ryderbelserion/Pl3xMap-Claims/tree/master

Pl3xmap Github: https://github.com/granny/Pl3xMap

I might try to make this myself but I have never worked with integrating with other plugins..

@Specifix5 Specifix5 added the enhancement New feature or request label Jun 16, 2024
@Specifix5
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Upgraded server hardware to have more ram and storage and rendered dynmap at very low res (took quite a while but ig faction markers are worth it), issue is solved for me but maybe it will help anyone else who tries to avoid dynmap

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