-
Notifications
You must be signed in to change notification settings - Fork 10
-
Notifications
You must be signed in to change notification settings - Fork 10
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Suggestion] Add a configurable time before an offline player stops adding to factions power #104
Comments
This is already configurable. # Configure how long a player counts as active.
inactive:
unit: DAYS # The time unit this value will be interpreted as. Some more common possibilities are: SECONDS, MINUTES, HOURS and DAYS
value: 7 These are the default values for it. They will make sure that players only count as inactive if they are:
I'll leave this issue open, maybe I missed something |
I have it set to 7 but it doesn't work. If I'm offline for 1 day my power is -50/50 |
I see, right now, this threshold only applies for the inactive extra cost. You won't gain any power nor lose some for the inactive player, the negative value comes from the claim cost being subtracted (Which will be more than you gain when nobody is online) |
Could the claim cost be included in the delay or as a option to have it follow the inactive value in the config? |
Claim cost is something permanent. I'll just make players count as online if they have been online the last 24h |
Is your feature request related to a problem? Please describe.
The current issue is that factions will lose all the power and go into the negative when they are sleeping which is unfair especially with multi time zone players in one faction compared to a single player.
Describe the solution you'd like
Add a config option for time allowed offline default to 24 hours. The database can save the exit date and time of the user and when it's past the config time that player will stop giving power.
The text was updated successfully, but these errors were encountered: