- Added
Scenes
toToolSpecification
to specify in which scene the tool should be loadedGame
is default. - Added
GenericTool
tool factory type to make compatibility without hard dependency possible for custom mod tools.
- Removed debug logging.
- Fixed
BuildingSpecification
.
- Added
AddClass
to all presets, for adjusting presets with stylesheets. - Fixed missing
ModifyRoot
to all presets. - Renamed
ButtonGame
preset toGameButton
. - Renamed many abstract presets to
...Buton
- Added
ListView
presets. - Added
TextField
presets. - Added
ScrollView
presets. - Added
Dropdown
presets. - Added
FragmentBuilder
. - Added
BoxBuilder
.
- Fixed for update 0.6.6.1.
- Fixed for update 0.6.5.1.
- Added
BuildingSpecification
. - Added
EntityLinkerSystem
. - Added
PickObjectTool
.
- Removed usage of internal Timberborn elements.
- Added
MinMaxSliderBuilder
. - Added
MinMaxSlider
game preset.
- Added Game,MainMenu Slider/SliderInt presets.
- Added GameToggle preset.
- Fixed Type selector.
- Fixed pseudo class selectors.
- Added missing builders in dependency injection.
- Created own StyleValue classes, so people don't require to publicize unity dll's.
- Added BuildAndInitialize to UIBuilder.
- Added UIBuilder V2.
- Added DependencyContainer.
- Fixed loading 2 saves in 1 session crash.
- Fixed MapEditor crash.
- Removed order multiplier.
- Fixed IUnselectable ToolButtons to keep selected.
- Added BottomBarRework.
- Added ToolSpecifications.
- Enhanced ToolGroupSpecifications.
- Added Code SpecificationGeneration
ISpecificationGenerator
. - Added
SceneManager
. - Enhanced SingletonSystem (
IEarlyLoadableSingleton
,ILateLoadableSingleton
). - Extended
IObjectLoader
with more default fallbacks. - Changed lifecycle of
PrefabCollection
to generate prefab specifications before the game starts.
The changlogs will startover for update 0.7 and above, due official mod support a whole rebuild is required.
Checkout the old changelogs