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C and C++ rule the land of game development, but they're not the only languages roaming around. And as such, we should avoid that any C\C++ smells seep into the ddl syntax.
At the same time we try to not over-focus on C\C++ we should also make an effort to be inclusive to other languages.
This thread will serve more as a pool:
Which languages and frameworks is everyone using where they see the ddl become useful?
What additional considerations do you suggest based in your particular development scenario
The text was updated successfully, but these errors were encountered:
This guideline is more to avoid too many C-isms rather than C altogether.
It came up during discussion of supporting both pointers and references, but that only maps 100% to C++. Other languages, like JS, don't have pointers or references in the types, C# references or values is derived from the type itself, etc.
So we suggested to take a step back, and avoid focusing too much on mapping to C, and also strive to support other languages.
C and C++ rule the land of game development, but they're not the only languages roaming around. And as such, we should avoid that any C\C++ smells seep into the ddl syntax.
At the same time we try to not over-focus on C\C++ we should also make an effort to be inclusive to other languages.
This thread will serve more as a pool:
The text was updated successfully, but these errors were encountered: