-
Notifications
You must be signed in to change notification settings - Fork 21
/
Project.xml
151 lines (150 loc) · 7.84 KB
/
Project.xml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
<?xml version="1.0" encoding="utf-8"?>
<project>
<!-- _________________________ Application Settings _________________________ -->
<app title="Kade Engine Community" file="Kade Engine Community" packageName="com.therealjake12.kec" package="com.therealjake12.kec" main="Main" version="1.9.4" company="TheRealJake12" />
<!-- Switch Export with Unique ApplicationID and Icon -->
<set name="APP_ID" value="0x0100f6c013bbc000" />
<haxedef name="LINC_LUA_RELATIVE_DYNAMIC_LIB" />
<!--
The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"
-->
<!-- <app preloader="Preloader" resizable="true" /> -->
<app preloader="flixel.system.FlxPreloader" />
<!-- Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2 -->
<set name="SWF_VERSION" value="11.8" />
<!-- Use defines to ensure compile-time definitions have readable context. -->
<!-- Allowed inputs are mobile,desktop,web,ios,android,windows,mac,linux,switch,html5,cpp,neko,flash,js -->
<!-- Defines whether the Discord client should be enabled. Only works on desktop. -->
<define name="FEATURE_DISCORD" if="cpp" />
<!-- Defines whether the file system can be read/written directly. Does not work in browser. -->
<define name="FEATURE_FILESYSTEM" if="cpp" />
<!-- Defines whether Lua Modcharts should be enabled. Does not work in browser. -->
<define name="FEATURE_LUAMODCHART" if="FEATURE_FILESYSTEM" />
<!-- Defines whether StepMania files can be loaded. -->
<define name="FEATURE_STEPMANIA" if="FEATURE_FILESYSTEM" />
<!-- Defines whether the Thread class can be used. -->
<define name="FEATURE_MULTITHREADING" if="cpp" />
<!-- Videos -->
<define name="VIDEOS" if="desktop || mobile" />
<!-- Defines if hscript are enabled. Might Work In Browser. -->
<define name="FEATURE_HSCRIPT" />
<!-- Defines whether modcore can be used. -->
<define name="FEATURE_MODCORE" />
<!-- Defines if we can log traces and other stuff to files -->
<define name="FEATURE_LOGGING" if="FEATURE_FILESYSTEM" />
<define name="CUSTOM_CLASSES" if="FEATURE_HSCRIPT" />
<define name="COMPILE_ALL_CLASSES" if="FEATURE_HSCRIPT" />
<!-- Clicking outside a dialog should deselect the current focused component. -->
<!-- Discord Thingy -->
<haxedef name="DISCORD_DISABLE_IO_THREAD" />
<!-- Disables the use of precompiled headers but can cause issues with build times and memory usage -->
<haxedef name="NO_PRECOMPILED_HEADERS" if="linux" />
<!-- ____________________________ Window Settings ___________________________ -->
<!-- These window settings apply to all targets -->
<window width="1280" height="720" fps="60" background="#000000" hardware="true" vsync="false" />
<window antialiasing="0" allow-high-dpi="true"/>
<!-- HTML5-specific -->
<window if="html5" resizable="true" />
<!-- Desktop-specific -->
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" vsync="false" />
<!-- Mobile-specific -->
<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" resizable="false" />
<!-- Switch-specific -->
<window if="switch" orientation="landscape" fullscreen="true" width="0" height="0" resizable="true" />
<!-- _____________________________ Path Settings ____________________________ -->
<set name="BUILD_DIR" value="export/debug" if="debug" />
<set name="BUILD_DIR" value="export/release" unless="debug" />
<set name="BUILD_DIR" value="export/32bit" if="32bits" />
<classpath name="source" />
<!-- <define name="PRELOAD_ALL" /> -->
<define name="PRELOAD_ALL" unless="web" />
<define name="NO_PRELOAD_ALL" unless="PRELOAD_ALL" />
<assets path="assets/videos" embed="false" if="VIDEOS" />
<assets path="assets/shared" exclude="*.ogg" if="web" />
<assets path="assets/shared" exclude="*.mp3" unless="web" />
<assets path="assets/sm" library="sm" if="FEATURE_STEPMANIA" />
<assets path="mods" embed="false" if="FEATURE_MODCORE" />
<assets path="art/readme.txt" rename="do NOT readme.txt" />
<assets path="LICENSE" rename="LICENSE.txt" />
<library name="videos" preload="true" if="VIDEOS" />
<library name="songs" preload="true" />
<library name="weeks" preload="true" />
<assets path="assets/fonts" />
<assets path="alsoft.ini" />
<!-- _______________________________ Libraries ______________________________ -->
<haxedev set="webgl" />
<!-- Flixel -->
<haxelib name="flixel" />
<haxelib name="flixel-addons" />
<haxelib name="haxeui-flixel" />
<haxelib name="haxeui-core" />
<haxelib name="flixel-text-input" />
<!-- Stupid Ass Text Layering In The Editors -->
<!-- APIs -->
<haxelib name="hxdiscord_rpc" if="FEATURE_DISCORD" />
<haxelib name="polymod" if="FEATURE_MODCORE" />
<haxelib name="linc_luajit" if="FEATURE_LUAMODCHART" />
<haxelib name="hscript-improved" if="FEATURE_HSCRIPT" />
<haxedef name="hscriptPos" if="FEATURE_HSCRIPT" />
<!-- Utilities -->
<haxelib name="hxcpp-debug-server" if="desktop" />
<section if="cpp">
<haxelib name="hxvlc" if="VIDEOS" />
</section>
<section if="debug">
<!-- These defines are mostly for testing (aren't required to be used) -->
<haxedef name="HXVLC_VERBOSE" value="2" />
<haxedef name="HXVLC_LOGGING" />
</section>
<!-- ______________________________ Haxedefines _____________________________ -->
<haxedef name="FLX_NO_TOUCH" if="desktop" />
<!-- Disable the Flixel core focus lost screen -->
<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
<!-- Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode! -->
<haxedef name="FLX_NO_DEBUG" unless="debug" />
<!-- Enable this for Nape release builds for a serious peformance improvement -->
<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
<!-- Where credit is due, Thanks sqirra-rng. -->
<haxedef name="HXCPP_CHECK_POINTER" if="desktop" />
<haxedef name="HXCPP_STACK_LINE" if="desktop" />
<haxedef name="no_deprecation_warnings" />
<haxeflag name="-D no-traces" unless="debug" />
<haxedef name="queue_experimental_optimization" />
<haxedef name="haxeui_allow_drag_any_component" value="true" />
<haxedef name="haxeui_flixel_no_custom_cursors" value="true" />
<haxedef name="haxeui_dont_impose_base_class" value="true" />
<haxedef name="openfl_enable_experimental_update_queue"/>
<section if="COMPILE_ALL_CLASSES">
<haxeflag name="-dce" value="no" />
<haxeflag name="--macro" value="ClassMacro.addAdditionalClasses()" />
<!-- I'm Crying So Hard Right Now. -->
</section>
<section if="hxvlc">
<haxedef name="HXVLC_NO_SHARE_DIRECTORY" />
<haxedef name="HXVLC_OPENAL" />
</section>
<!-- Basically Allows Videos To Render In Higher Quality On Higher Resoluttions -->
<haxedef name="openfl_dpi_aware" unless="web" />
<haxedef name="haxeui_focus_out_on_click" />
<!-- Tired Of HaxeUI Breaking Things -->
<haxeflag name="--macro" value="include('haxe.ui.backend.flixel.components')" />
<haxeflag name="--macro" value="include('haxe.ui.containers.dialogs')" />
<haxeflag name="--macro" value="include('haxe.ui.containers.menus')" />
<haxeflag name="--macro" value="include('haxe.ui.containers.properties')" />
<haxeflag name="--macro" value="include('haxe.ui.core')" />
<haxeflag name="--macro" value="include('haxe.ui.components')" />
<haxeflag name="--macro" value="include('haxe.ui.containers')" />
<!-- _________________________________ Custom _______________________________ -->
<!-- Place custom nodes like icons here (higher priority to override the HaxeFlixel icon) -->
<assets path="art/iconOG.png" rename="icon.png" if="linux" />
<icon path="art/icon8.png" size="8" />
<icon path="art/icon16.png" size="16" />
<icon path="art/icon32.png" size="32" />
<icon path="art/icon64.png" size="64" />
<icon path="art/icon128.png" size="128" />
<icon path="art/icon256.png" size="256" />
<icon path="art/icon512.png" size="512" />
<icon path="art/iconOG.png" />
<haxedef name="gl_stats" if="desktop" />
</project>