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game.js
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import React, { Component } from 'react';
import { StyleSheet, View,TouchableOpacity,Text,Image } from 'react-native';
import Matter from "matter-js";
import { GameEngine } from "react-native-game-engine";
import Bird from './src/components/Bird';
import Wall from './src/components/Wall';
import Constants from './src/Constants';
import Physics from './src/Physics';
import Floor from './src/components/Floor';
import AsyncStorage from '@react-native-async-storage/async-storage';
import { createStackNavigator } from '@react-navigation/stack';
import { BannerAd, BannerAdSize, TestIds } from '@react-native-firebase/admob';
import LocalizedStrings from 'localized-strings';
var Sound = require('react-native-sound');
var sound3 = new Sound('muriendo', Sound.MAIN_BUNDLE, (error) => {
if (error) {
console.log('error', error);
return;
}
});
let strings = new LocalizedStrings({
en:{
Score: "Your Score",
mScore:"High Score",
intena: "Try Again",
newScore: "New Record!",
},
es: {
Score: "Tu Puntaje",
mScore:"Puntaje Maxico",
newScore: "Nuevo Record",
intena: "Reiniciar"
},
}
);
const adUnitId = __DEV__ ? TestIds.BANNER : 'ca-app-pub-xxxxxxxxxxxxx/yyyyyyyyyyyyyy';
export const randomBetween = (min, max) => {
return Math.floor(Math.random() * (max - min + 1) + min);
}
export const generatePipes = () => {
let topPipeHeight = randomBetween(100, (Constants.MAX_HEIGHT / 2) - 100);
let bottomPipeHeight = Constants.MAX_HEIGHT - topPipeHeight - Constants.GAP_SIZE;
let sizes = [topPipeHeight, bottomPipeHeight]
if (Math.random() < 0.5) {
sizes = sizes.reverse();
}
return sizes;
}
export default class App extends Component {
constructor(props){
super(props);
this.state = {
running: true,
score: 0,
MaxScore: "0",
scoreText:"Your Score:"
};
this.gameEngine = null;
this.entities = this.setupWorld();
}
//AsyncStorage el guardar y leer
storeData = async (value) => {
try {
if(this.state.score > value){
await AsyncStorage.setItem('@storage_Key', String(this.state.score))
this.setState({scoreText: strings.newScore})
sound.play();
}
else{
this.setState({scoreText: strings.Score})
sound3.play();
}
} catch (e) {
// saving error
}
}
getData = async () => {
try {
const value = await AsyncStorage.getItem('@storage_Key')
if(value !== null) {
this.setState({MaxScore: value})
}
} catch(e) {
// error reading value
}
}
setupWorld = () => {
let engine = Matter.Engine.create({ enableSleeping: false });
let world = engine.world;
world.gravity.y = 0.0;
let bird = Matter.Bodies.rectangle( Constants.MAX_WIDTH / 2, Constants.MAX_HEIGHT / 2, Constants.BIRD_WIDTH, Constants.BIRD_HEIGHT);
//bird.restitution = 20;
let floor1 = Matter.Bodies.rectangle(
Constants.MAX_WIDTH / 2,
Constants.MAX_HEIGHT - 80,
Constants.MAX_WIDTH + 4,
50, { isStatic: true }
);
let floor2 = Matter.Bodies.rectangle(
Constants.MAX_WIDTH + (Constants.MAX_WIDTH / 2),
Constants.MAX_HEIGHT - 80,
Constants.MAX_WIDTH + 4,
50, { isStatic: true }
);
Matter.World.add(world, [bird, floor1]);
Matter.Events.on(engine, 'collisionStart', (event) => {
var pairs = event.pairs;
this.gameEngine.dispatch({ type: "game-over"});
});
return {
physics: { engine: engine, world: world },
floor1: { body: floor1, renderer: Floor },
floor2: { body: floor2, renderer: Floor },
bird: { body: bird, pose: 1, renderer: Bird},
}
}
onEvent = (e) => {
if (e.type === "game-over"){
//Alert.alert("Game Over");
this.setState({
running: false
});
this.getData()
this.storeData(this.state.MaxScore)
} else if (e.type === "score") {
this.setState({
score: this.state.score + 1
})
}
}
reset = () => {
this.gameEngine.swap(this.setupWorld());
this.setState({
running: true,
score: 0
});
}
render() {
return (
<View style={styles.container}>
<Image source={Images.background} style={styles.backgroundImage} resizeMode="stretch" />
<GameEngine
ref={(ref) => { this.gameEngine = ref; }}
style={styles.gameContainer}
systems={[Physics]}
running={this.state.running}
onEvent={this.onEvent}
entities={this.entities}>
</GameEngine>
<Text style={styles.score}>{this.state.score}</Text>
{!this.state.running && <TouchableOpacity style={styles.fullScreenButton} onPress={this.reset}>
<View style={styles.fullScreen}>
<Text style={styles.YourScoreText}>{this.state.scoreText}</Text>
<Text style={styles.scoreGameOver}>{this.state.score}</Text>
<Text style={styles.ScoreText}>{strings.mScore}</Text>
<Text style={styles.gameOverText}>{this.state.MaxScore}</Text>
<Text style={styles.gameOverText}>Game Over</Text>
<Text style={styles.gameOverSubText}>{strings.intena}</Text>
</View>
</TouchableOpacity>
}
</View>
);
}
}
const styles = StyleSheet.create({
container: {
flex: 1,
backgroundColor: '#fff',
},
banner:{
marginTop: 60
},
banner2:{
marginTop: 10
},
backgroundImage: {
position: 'absolute',
top: 0,
bottom: 0,
left: 0,
right: 0,
width: Constants.MAX_WIDTH,
height: Constants.MAX_HEIGHT
},
gameContainer: {
position: 'absolute',
top: 0,
bottom: 0,
left: 0,
right: 0,
},
gameOverText: {
color: 'white',
fontSize: 48,
fontFamily: '04b_19'
},
ScoreText
: {
color: 'yellow',
fontSize: 48,
fontFamily: '04b_19',
marginTop: 80,
textShadowColor: '#F42532',
textShadowOffset: { width: 2, height: 2},
textShadowRadius: 2,
},
YourScoreText: {
position: 'absolute',
color: 'yellow',
fontSize: 48,
top: 48,
marginBottom: 20,
textShadowColor: '#F42532',
textShadowOffset: { width: 2, height: 2},
textShadowRadius: 2,
fontFamily: '04b_19'
},
gameOverSubText: {
color: 'white',
fontSize: 24,
fontFamily: '04b_19',
textShadowColor: 'green',
textShadowOffset: { width: 2, height: 2},
textShadowRadius: 2,
},
fullScreen: {
position: 'absolute',
top: 0,
bottom: 0,
left: 0,
right: 0,
backgroundColor: 'black',
opacity: 0.8,
justifyContent: 'center',
alignItems: 'center'
},
score: {
position: 'absolute',
color: 'white',
fontSize: 72,
top: 50,
left: Constants.MAX_WIDTH / 2 - 20,
textShadowColor: '#F42532',
textShadowOffset: { width: 2, height: 2},
textShadowRadius: 2,
fontFamily: '04b_19'
},
scoreGameOver: {
position: 'absolute',
color: 'white',
fontSize: 72,
top: 100,
left: Constants.MAX_WIDTH / 2 - 20,
textShadowColor: '#444444',
textShadowOffset: { width: 2, height: 2},
textShadowRadius: 2,
fontFamily: '04b_19'
},
fullScreenButton: {
position: 'absolute',
top: 0,
bottom: 0,
left: 0,
right: 0,
flex: 1
}
});