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[FEAT]: Item base economy using mod items #524

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koenigstag opened this issue Jun 22, 2023 · 2 comments
Open

[FEAT]: Item base economy using mod items #524

koenigstag opened this issue Jun 22, 2023 · 2 comments
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@koenigstag
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koenigstag commented Jun 22, 2023

Feature Description

Cannot find if there is a guide in TNE wiki for configuring mod_id:item_name as material in item based economy.
Maybe there is already a way to define moded item and then use it inside config.yml Items section.
If there is a way - please give a link for such guide.
If not, I want to request this as a feature, if it is in some way possible.

Reasoning

No info about such feature existing in current version.

@creatorfromhell
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creatorfromhell commented Jun 22, 2023

Feature Description

Cannot find if there is a guide in TNE wiki for configuring mod_id:item_name as material in item based economy. Maybe there is already a way to define moded item and then use it inside config.yml Items section. If there is a way - please give a link for such guide. If not, I want to request this as a feature, if it is in some way possible.

Reasoning

No info about such feature existing in current version.

Unfortunately due to the limitations of paper/spigot currently this is not possible. You're able to add data pack items that are reskins of existing Minecraft items. There is currently an experimental source addition for spigot that would theoretically allow this in the future.

@creatorfromhell
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Feature Description

Cannot find if there is a guide in TNE wiki for configuring mod_id:item_name as material in item based economy. Maybe there is already a way to define moded item and then use it inside config.yml Items section. If there is a way - please give a link for such guide. If not, I want to request this as a feature, if it is in some way possible.

I'm adding that I'm going to be looking into adding this into the recode. The repo is at https://github.com/TheNewEconomy/EconomyCore, and you may sign up to test the beta builds on the discord.

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