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This repository has been archived by the owner on Jun 14, 2024. It is now read-only.
To make a setting or a way to disable transactions from happening in a certain world. Like, if somebody is in world, whatever transactions in shops happen outside that world, they do not get paid until they leave the world.
Reasoning
Currently, I am using multiple worlds for different things, one world is survival and one world is games (I can't afford another server to separate them rn) and when players purchase items from a shop or pay a user in the survival world, if the user is in the game's world they receive the diamonds (currency on the server) while in the game's world. This becomes a problem in survival gamemodes like UHC where if somebody purchases an item while somebody is in a match, they get diamonds while in game.
The text was updated successfully, but these errors were encountered:
To make a setting or a way to disable transactions from happening in a certain world. Like, if somebody is in world, whatever transactions in shops happen outside that world, they do not get paid until they leave the world.
Reasoning
Currently, I am using multiple worlds for different things, one world is survival and one world is games (I can't afford another server to separate them rn) and when players purchase items from a shop or pay a user in the survival world, if the user is in the game's world they receive the diamonds (currency on the server) while in the game's world. This becomes a problem in survival gamemodes like UHC where if somebody purchases an item while somebody is in a match, they get diamonds while in game.
I'm going to add this to the recode version found at https://github.com/TheNewEconomy/EconomyCore. To get the builds of it, join the discord, but that's where this feature will be added.
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Feature Description
To make a setting or a way to disable transactions from happening in a certain world. Like, if somebody is in world, whatever transactions in shops happen outside that world, they do not get paid until they leave the world.
Reasoning
Currently, I am using multiple worlds for different things, one world is survival and one world is games (I can't afford another server to separate them rn) and when players purchase items from a shop or pay a user in the survival world, if the user is in the game's world they receive the diamonds (currency on the server) while in the game's world. This becomes a problem in survival gamemodes like UHC where if somebody purchases an item while somebody is in a match, they get diamonds while in game.
The text was updated successfully, but these errors were encountered: