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[UE] NEW_WRAP版本v8 11 在window下启动调试崩溃 #1942
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最近打包项目到win64(清除 DerivedDataCache重新编译后)。第一次启动项目,和第二次启动,都崩溃在地图全部加载完后的ts 初始化时;但是第三次以后运行就正常了。不知道这个堆栈信息对你有没有帮助。 1.06p1版本,有一些小改动。 |
貌似这种新安装的app,在ue4 初次编译shader期间,v8初始化没有使用sleep语句,占有太多cpu,导致render 刷新延迟过大被退出。在安卓和苹果上均有发生 |
你这个和本issue看上去毫无关系。有问题,应该另外提issue。 |
detail | 详细描述
优先级不高,我们window下不推NEW_WRAP版本v8,有空再查。
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