2D flocking simulation using GLFW, Glad, and GLM - your very own bird box.
Use the 1
key to switch to filled rendering mode. Pressing again will cycle through pre-defined colors.
Use the 2
key to switch to classic rendering mode. Pressing again will cycle through pre-defined colors.
Use the b
key to toggle display of the boids.
Use the v
key to toggle display of the vision radii.
Use the q
key to toggle display of the quadtree (lines).
Use the c
key to toggle display of the quadtree (color).
Use the s
key to toggle speed debug vision mode.
Use the Space
key to pause the simulation.
Use the Esc
key to exit.
flox.lua
is provided in the Data/Scripts directory to configure the application.
The program will continue to work without this file.